Promoting 21st Century Literacy Education in Zambia
Fadjukoff, P. (2015) Promoting 21st Century Literacy Education in Zambia. In Hölttä, S., Moore, A.& Pekkola, E. (Eds.) Higher Education Institutions - Partnering for Development and Change : Reflections of the First Round of the Finnish HEI ICI Programme. (pp. 124-145) CIMO. Retrieved from http://www.cimo.fi/instancedata/prime_product_julkaisu/cimo/embeds/cimowwwstructure/89953_HEI_ICI_book.pdf
© Centre for International Mobility CIMO & University of Tampere, 2015.
The aim of the project CAPOLSA (Centre for Promotion of Literacy in Sub-Saharan Africa) was to establish a strong literacy centre at the University of Zambia (UNZA). The long-term goal is to have international visibility and impact, specifically in African countries facing similar challenges to Zambia. This literacy training approach is based on the Grapho Learning Initiative and the innovative and efficient digital-based learning game, GraphoGame, that has been developed based on scientific studies led by Professor Heikki Lyytinen at the University of Jyväskylä (JYU). He was the responsible project leader, together with Professor Robert Serpell at UNZA. The project implementation period was from 1 May 2011 to 31 December 2012.
Is part of publicationHigher Education Institutions - Partnering for Development and Change : Reflections of the First Round of the Finnish HEI ICI Programme, ISBN 978-951-805-647-1
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A Culturally Sensitive Approach to Promoting Initial Literacy Development in Africa : Ongoing and Planned Research and Development at the University of Zambia’s Centre for Promotion of Literacy in Sub-Saharan Africa (CAPOLSA) Serpell, Robert; Jere-Folotiya, Jacqueline; Chansa-Kabali, Tamara; Munachaka, Jonathan; Maumbi, Mwanza Nakawala; Yalukanda, Christopher; Sampa, Francis; Lyytinen, Heikki (Springer, 2017)A four-year research and development program at CAPOLSA (the Centre for the Promotion of Literacy in Sub-Saharan Africa) was inspired by widespread dissatisfaction with poor literacy outcomes of mass basic schooling in ...
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Players' progression through GraphoGame, an early literacy game : influence of game design and context of play Njå, Morten (Jyväskylän Yliopisto, 2019)Researchers of serious games frequently investigate outcomes of play but overlook the underlying game-design components that drive those outcomes. In this paper, I aim to show how game design and context of play influence ...
Influence of grade one Zambian teachers and GraphoGame on initial literacy acquisition : Lusaka district Jere-Folotiya, Jacqueline (University of Jyväskylä, 2014)
Ojanen, Emma; Ronimus, Miia; Ahonen, Timo; Chansa-Kabali, Tamara; February, Pamela; Jere-Folotiya, Jacqueline; Kauppinen, Karri-Pekka; Ketonen, Ritva; Ngorosho, Damaris; Pitkänen, Mikko; Puhakka, Carol Suzanne; Sampa, Francis; Walubita, Gabriel; Yalukanda, Christopher; Pugh, Ken; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki (Frontiers Research Foundation, 2015)GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning ...