Players' progression through GraphoGame, an early literacy game : influence of game design and context of play
Njå, M. (2019). Players' progression through GraphoGame, an early literacy game : influence of game design and context of play. Human Technology, 15 (2), 226-255. doi:10.17011/ht/urn.201906123157
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2019Copyright
©2019 Morten Njå and the Open Science Centre, University of Jyväskylä
Researchers of serious games frequently investigate outcomes of play but
overlook the underlying game-design components that drive those outcomes. In this paper, I
aim to show how game design and context of play influence progression through
GraphoGame, an early-literacy game. This is done by means of two intersecting studies. The
first study shows how the game can be represented by a model that explicitly hypothesizes
how the interaction between the player and the game drives progression. The second study
explores user data generated by first graders (N = 137) who played the game over a period
of 25 weeks as part of early literacy instruction. The juxtaposition of these two studies reveals
factors that influence progression. I also highlight an underdeveloped area within the
research field and point to the benefits that bridging game design and outcomes of play may
hold for researchers, game developers, and educators.
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Jyväskylän YliopistoISSN Search the Publication Forum
1795-6889Metadata
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