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dc.contributor.authorKoskimaa, Raine
dc.contributor.authorMaj, Krzysztof
dc.contributor.authorOlkusz, Ksenia
dc.date.accessioned2019-01-31T09:55:00Z
dc.date.available2019-01-31T09:55:00Z
dc.date.issued2018
dc.identifier.citationKoskimaa, R., Maj, K., & Olkusz, K. (2018). Introduction to Expanding Universes : Exploring Games and Transmedial Ways of World-building. <i>International Journal of Transmedia Literacy</i>, <i>4</i>, 7-17. <a href="https://doi.org/10.7358/ijtl-2018-000-intr" target="_blank">https://doi.org/10.7358/ijtl-2018-000-intr</a>
dc.identifier.otherCONVID_28892752
dc.identifier.otherTUTKAID_80491
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/62649
dc.description.abstractTransmedia is a wide concept, as by definition, it is a network of various media forms. It includes also games, both digital and more traditional forms of games. Transmedia productions are often built around a certain television series, but in some cases a digital game has been the core production as well. Games, however, have not been looked at in detail in their role as a part of a transmedia whole. It is important to pay attention to the specificity of games as a media form, to their product-audience relation, and to the way how they incorporate playfulness into that relation. Even in cases where games are just a minor part of the production, the playfulness involved in transmedia user practices makes games well worth closer scrutiny. The selection of articles in this issue of IJTL provide multifaceted and complimentary approaches to the topic of games and transmedia. They discuss both the ways how games in themselves may be transmedial, but also how games may be incorporated as elements in larger transmedia universes. Furthermore, the articles also present ways how playful engagement with media is, or could be, part of transmedia user experience. The articles deal with the World of Warcraft and Metal Gear Solid franchises, live-action role-play, the walking simulator game Dear Esther, as well as time-loop structure in film and games.fi
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherLED edizioni universitarie
dc.relation.ispartofseriesInternational Journal of Transmedia Literacy
dc.relation.urihttp://www.ledonline.it/index.php/transmedialiteracy/article/view/1654/1147
dc.rightsIn Copyright
dc.subject.otherpelitfi
dc.subject.othertransmediafi
dc.subject.othergamesfi
dc.titleIntroduction to Expanding Universes : Exploring Games and Transmedial Ways of World-building
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201901291353
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/JournalItem
dc.date.updated2019-01-29T13:15:10Z
dc.type.coarhttp://purl.org/coar/resource_type/c_0640
dc.description.reviewstatusnonPeerReviewed
dc.format.pagerange7-17
dc.relation.issn2465-227X
dc.relation.numberinseries0
dc.relation.volume4
dc.type.versionpublishedVersion
dc.rights.copyright© Authors, 2018
dc.rights.accesslevelopenAccessfi
dc.subject.ysopelit
dc.subject.ysotransmedia
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
jyx.subject.urihttp://www.yso.fi/onto/yso/p28349
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.7358/ijtl-2018-000-intr
dc.type.okmB1


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