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dc.contributor.authorSuominen, Anu Helena
dc.contributor.authorJussila, Jari
dc.contributor.authorLundell, Teppo
dc.contributor.authorMikkola, Marko
dc.contributor.authorAramo-Immonen, Heli
dc.date.accessioned2019-01-23T08:06:04Z
dc.date.available2019-01-23T08:06:04Z
dc.date.issued2018fi
dc.identifier.citationSuominen, A. H., Jussila, J., Lundell, T., Mikkola, M., & Aramo-Immonen, H. (2018). Educational Hackathon : Innovation Contest for Innovation Pedagogy. In I. Bitran, S. Conn, K. R. E. Huizingh, O. Kokshagina, M. Torkkeli, & M. Tynnhammar (Eds.), <em>ISPIM 2018 : Proceedings of the ISPIM Innovation Conference : Innovation, The Name of The Game</em> (pp. 1-17). LUT Scientific and Expertise Publications, Reports, 78. Lappeenranta University of Technology; ISPIM. Retrieved from <a href="https://ispim.lemonstand.com/product/educational_hackathon_innovation_contest_for_innovation_pedagogy">https://ispim.lemonstand.com/product/educational_hackathon_innovation_...</a>fi
dc.identifier.otherTUTKAID_78211
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/62595
dc.description.abstractThis paper addresses the educational hackthon as innovation pedagogy method for teaching fuzzy front end of innovation (FFEI) in higher education institutions (HEIs). Specifically it focuses on the process design and execution. This study is based on the idea that educational hackathons are a specific type of innovation contest aimed at teaching and learning, thus incorporating a set of design variables. Therefore, the paper reports a case study according to those variables in HEI teaching in university-industrycollaboration. This paper presents both the process description along with students’ learning and feedback, i.e. the development suggestions for the method. Presenting conclusions for both academic use and practical design of hackathons in teaching, the paper clarifies the literature of educational hackathons as a type of innovation pedagogy method, for teaching FFEI in HEIs beyond IT-industry.fi
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherLappeenranta University of Technology; ISPIM
dc.relation.ispartofISPIM 2018 : Proceedings of the ISPIM Innovation Conference : Innovation, The Name of The Game
dc.relation.ispartofseriesLUT Scientific and Expertise Publications, Reports
dc.relation.urihttps://ispim.lemonstand.com/product/educational_hackathon_innovation_contest_for_innovation_pedagogy
dc.rightsIn Copyright
dc.subject.otherinnovaatiotoimintafi
dc.subject.otherpedagogiikkafi
dc.subject.otherhakkerointifi
dc.subject.otherkilpailut (tapahtumat)fi
dc.subject.otherhackathonfi
dc.subject.othereducational hackathonfi
dc.subject.otherinnovation pedagogyfi
dc.subject.otherinnovation contestfi
dc.subject.otherinnovation competitionfi
dc.subject.otheridea generationfi
dc.subject.otherfuzzy front endfi
dc.subject.otherFFEIfi
dc.subject.othercoopetitionfi
dc.subject.otherpitchingfi
dc.titleEducational Hackathon : Innovation Contest for Innovation Pedagogyfi
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201901231275
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2019-01-23T07:15:10Z
dc.relation.isbn978-952-335-219-3
dc.description.reviewstatuspeerReviewed
dc.format.pagerange1-17
dc.relation.issn2243-3376
dc.relation.numberinseries78
dc.type.versionacceptedVersion
dc.rights.copyright© The Authors & ISPIM, 2018.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceISPIM Innovation Conference
dc.format.contentfulltext
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en


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