Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach
Holopainen, J., Mattila, O., Parviainen, P., Pöyry, E., & Tuunanen, T. (2019). Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS 2019) (pp. 1728-1737). University of Hawai'i at Manoa. Proceedings of the Annual Hawaii International Conference on System Sciences. https://doi.org/10.24251/hicss.2019.211
Date
2019Copyright
© the Authors, 2019.
Immersive virtual reality applications aim at
providing an all-encompassing spatial experience
where a user can feel like being in another world or
dimension. The systems are inherently designed for
individual use as the devices disconnect the user from
the physical environment. However, the applications
are seldom used alone. Specifically, when used for
sales and marketing, the user often needs help from
other people but also benefits from social interaction
as a part of the experience. Design research
methodology is applied to three iterative development
versions of a virtual-reality application. The focus of
the evaluation of the artifacts is in the social use
emphasizing three sociability factors: shared
knowledge, mutual trust and influence. According to
the findings, the users prefer personal social
interaction as a part of the experience. Thus, the social
aspect should be emphasized in the service design.
Publisher
University of Hawai'i at ManoaParent publication ISBN
978-0-9981331-2-6Conference
Is part of publication
Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS 2019)ISSN Search the Publication Forum
1530-1605Keywords
Original source
http://hdl.handle.net/10125/59613Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/28831890
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