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dc.contributor.authorHolopainen, Jani
dc.contributor.authorMattila, Osmo
dc.contributor.authorParviainen, Petri
dc.contributor.authorPöyry, Essi
dc.contributor.authorTuunanen, Tuure
dc.date.accessioned2019-01-04T07:16:53Z
dc.date.available2019-01-04T07:16:53Z
dc.date.issued2019
dc.identifier.citationHolopainen, J., Mattila, O., Parviainen, P., Pöyry, E., & Tuunanen, T. (2019). Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach. In <i>Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS 2019)</i> (pp. 1728-1737). University of Hawai'i at Manoa. Proceedings of the Annual Hawaii International Conference on System Sciences. <a href="https://doi.org/10.24251/hicss.2019.211" target="_blank">https://doi.org/10.24251/hicss.2019.211</a>
dc.identifier.otherCONVID_28831890
dc.identifier.otherTUTKAID_80158
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/60886
dc.description.abstractImmersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as the devices disconnect the user from the physical environment. However, the applications are seldom used alone. Specifically, when used for sales and marketing, the user often needs help from other people but also benefits from social interaction as a part of the experience. Design research methodology is applied to three iterative development versions of a virtual-reality application. The focus of the evaluation of the artifacts is in the social use emphasizing three sociability factors: shared knowledge, mutual trust and influence. According to the findings, the users prefer personal social interaction as a part of the experience. Thus, the social aspect should be emphasized in the service design.fi
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherUniversity of Hawai'i at Manoa
dc.relation.ispartofProceedings of the 52nd Hawaii International Conference on System Sciences (HICSS 2019)
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciences
dc.relation.urihttp://hdl.handle.net/10125/59613
dc.rightsCC BY-NC-ND 4.0
dc.subject.othertäydennetty todellisuus
dc.subject.otherdigital services
dc.subject.otherdigitalization
dc.subject.otherdecision analytics
dc.subject.otherdesign science
dc.titleEnabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201901031051
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2019-01-03T13:15:33Z
dc.relation.isbn978-0-9981331-2-6
dc.description.reviewstatuspeerReviewed
dc.format.pagerange1728-1737
dc.relation.issn1530-1605
dc.type.versionpublishedVersion
dc.rights.copyright© the Authors, 2019.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceProceedings of the Annual Hawaii International Conference on System Sciences
dc.subject.ysomobiilipalvelut
dc.subject.ysodigitalisaatio
dc.subject.ysolisätty todellisuus
dc.subject.ysovirtuaalitodellisuus
dc.subject.ysokäyttäjäkokemus
dc.subject.ysopäätöksenteko
dc.subject.ysopalvelut
dc.subject.ysoasiakkaat
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p22643
jyx.subject.urihttp://www.yso.fi/onto/yso/p8692
jyx.subject.urihttp://www.yso.fi/onto/yso/p25016
jyx.subject.urihttp://www.yso.fi/onto/yso/p7990
jyx.subject.urihttp://www.yso.fi/onto/yso/p25337
jyx.subject.urihttp://www.yso.fi/onto/yso/p8743
jyx.subject.urihttp://www.yso.fi/onto/yso/p838
jyx.subject.urihttp://www.yso.fi/onto/yso/p3294
dc.rights.urlhttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.relation.doi10.24251/hicss.2019.211


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