Promoting 21st Century Literacy Education in Zambia
Fadjukoff, P. (2015) Promoting 21st Century Literacy Education in Zambia. In Hölttä, S., Moore, A.& Pekkola, E. (Eds.) Higher Education Institutions - Partnering for Development and Change : Reflections of the First Round of the Finnish HEI ICI Programme. (pp. 124-145) CIMO. Retrieved from http://www.cimo.fi/instancedata/prime_product_julkaisu/cimo/embeds/cimowwwstructure/89953_HEI_ICI_book.pdf
Authors
Date
2015Copyright
© Centre for International Mobility CIMO & University of Tampere, 2015.
The aim of the project CAPOLSA (Centre for Promotion of Literacy in Sub-Saharan
Africa) was to establish a strong literacy centre at the University of Zambia
(UNZA). The long-term goal is to have international visibility and impact, specifically
in African countries facing similar challenges to Zambia. This literacy
training approach is based on the Grapho Learning Initiative and the innovative
and efficient digital-based learning game, GraphoGame, that has been
developed based on scientific studies led by Professor Heikki Lyytinen at the
University of Jyväskylä (JYU). He was the responsible project leader, together
with Professor Robert Serpell at UNZA. The project implementation period was
from 1 May 2011 to 31 December 2012.
Publisher
CIMOIs part of publication
Higher Education Institutions - Partnering for Development and Change : Reflections of the First Round of the Finnish HEI ICI Programme, ISBN 978-951-805-647-1
Original source
http://www.cimo.fi/instancedata/prime_product_julkaisu/cimo/embeds/cimowwwstructure/89953_HEI_ICI_book.pdfMetadata
Show full item recordCollections
- Agora Center [78]
License
Related items
Showing items with similar title or keywords.
-
A Culturally Sensitive Approach to Promoting Initial Literacy Development in Africa : Ongoing and Planned Research and Development at the University of Zambia’s Centre for Promotion of Literacy in Sub-Saharan Africa (CAPOLSA)
Serpell, Robert; Jere-Folotiya, Jacqueline; Chansa-Kabali, Tamara; Munachaka, Jonathan; Maumbi, Mwanza Nakawala; Yalukanda, Christopher; Sampa, Francis; Lyytinen, Heikki (Springer, 2017)A four-year research and development program at CAPOLSA (the Centre for the Promotion of Literacy in Sub-Saharan Africa) was inspired by widespread dissatisfaction with poor literacy outcomes of mass basic schooling in ... -
Investigating language acquisition in Zambia : mapping vowel confusion of a, e and i between English and ciNyanja
Kauppinen, Karri-Pekka (2014)Abstrakti Sambiassa tehdyt tutkimukset osoittavat, että lukutaito jää saavuttamatta valtaosalta lapsista. Lukutaito alkaa kirjainten ja äänteiden välisen yhteyden ymmärtämisellä. Aiempi heikkojen lukijoiden parissa tehty ... -
GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
Ojanen, Emma; Ronimus, Miia; Ahonen, Timo; Chansa-Kabali, Tamara; February, Pamela; Jere-Folotiya, Jacqueline; Kauppinen, Karri-Pekka; Ketonen, Ritva; Ngorosho, Damaris; Pitkänen, Mikko; Puhakka, Carol Suzanne; Sampa, Francis; Walubita, Gabriel; Yalukanda, Christopher; Pugh, Ken; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki (Frontiers Research Foundation, 2015)GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning ... -
Brain-Related Research as a Support Mechanism to Help Learners to Acquire Full Literacy
Lyytinen, Heikki; Louleli, Natalia (MDPI AG, 2023)Possibly some of the most important skills that one can have are those needed to become fully literate. We all wish our children to reach such a goal. Unfortunately, the focus of attention in reading research has been on ... -
Players' progression through GraphoGame, an early literacy game : influence of game design and context of play
Njå, Morten (Jyväskylän Yliopisto, 2019)Researchers of serious games frequently investigate outcomes of play but overlook the underlying game-design components that drive those outcomes. In this paper, I aim to show how game design and context of play influence ...