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dc.contributor.authorSwan, J. Edward
dc.contributor.authorKuparinen , Liisa
dc.contributor.authorRapson, Scott
dc.contributor.authorSandor, Christian
dc.date.accessioned2017-06-14T12:33:07Z
dc.date.available2017-12-23T22:45:09Z
dc.date.issued2017
dc.identifier.citationSwan, J. E., Kuparinen, L., Rapson, S., & Sandor, C. (2017). Visually Perceived Distance Judgments : Tablet-Based Augmented Reality versus the Real World. <i>International Journal of Human-Computer Interaction</i>, <i>33</i>(7), 576-591. <a href="https://doi.org/10.1080/10447318.2016.1265783" target="_blank">https://doi.org/10.1080/10447318.2016.1265783</a>
dc.identifier.otherCONVID_26493374
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/54495
dc.description.abstractDoes visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet AR. Then, the article presents the results of two experiments. In each experiment, observers bisected egocentric distances of 15 and 30 m in tablet-based AR and in the real world, in both indoor corridor and outdoor field environments. In AR, observers bisected the distances to virtual humans, while in the real world, they bisected the distances to real humans. This is the first reported research that directly compares distance judgments of real and virtual objects in a tablet AR system. Four key findings were: (1) In AR, observers expanded midpoint intervals at 15 m, but compressed midpoints at 30 m. (2) Observers were accurate in the real world. (3) The environmental setting—corridor or open field—had no effect. (4) The picture perception literature is important in understanding how distances are likely judged in tablet-based AR. Taken together, these findings suggest the depth distortions that AR application developers should expect with mobile and especially tablet-based AR.
dc.language.isoeng
dc.publisherTaylor & Francis
dc.relation.ispartofseriesInternational Journal of Human-Computer Interaction
dc.subject.otherbisection
dc.subject.otherdistance perception
dc.subject.othertablet-based augmented reality
dc.titleVisually Perceived Distance Judgments : Tablet-Based Augmented Reality versus the Real World
dc.typeresearch article
dc.identifier.urnURN:NBN:fi:jyu-201706052669
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietotekniikkafi
dc.contributor.oppiaineMathematical Information Technologyen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2017-06-05T12:15:22Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange576-591
dc.relation.issn1044-7318
dc.relation.numberinseries7
dc.relation.volume33
dc.type.versionacceptedVersion
dc.rights.copyright© 2017 Taylor & Francis Group, LLC. This is a final draft version of an article whose final and definitive form has been published by Taylor & Francis. Published in this repository with the kind permission of the publisher.
dc.rights.accesslevelopenAccessfi
dc.type.publicationarticle
dc.relation.doi10.1080/10447318.2016.1265783
dc.type.okmA1


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