Using human-values as a guide for understanding worthy design directions in augmented reality
Rousi, R. (2016). Using human-values as a guide for understanding worthy design directions in augmented reality. In Academic MindTrek'16 : Proceedings of the 20th International Academic MindTrek Conference (pp. 243-252). Association for Computing Machinery (ACM). https://doi.org/10.1145/2994310.2994322
© 2016 ACM. This is a final draft version of an article whose final and definitive form has been published by ACM. Published in this repository with the kind permission of the publisher.
Augmented reality is a fast developing field, which will no doubt gain strong footing in the area of social media in the near future. Recently, Google Glass placed AR towards the top of the technological hype curve in regards to interaction possibilities, information overlay, information search and recording. Questions still remain however, regarding the added-value that AR offers to already existing interaction modes and technologies. In this study four concepts were designed and tested via video scenarios. The concepts related to three main product categories: educational tools; information presentation; and x-ray vision. The results positively reflected on the application of AR for educational purposes and AR in navigation is also a perceived benefit. Participants projected distrust towards several points including: privacy, human-to-human interaction and safety. The findings indicate key areas of interest for development and raise questions to be dealt with relating to interaction outcomes and consequences. ...
PublisherAssociation for Computing Machinery (ACM)
Parent publication ISBN978-1-4503-4367-1
Is part of publicationAcademic MindTrek'16 : Proceedings of the 20th International Academic MindTrek Conference
Publication in research information system
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