dc.contributor.author | Rousi, Rebekah | |
dc.date.accessioned | 2016-11-23T06:57:38Z | |
dc.date.available | 2016-11-23T06:57:38Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Rousi, R. (2016). Using human-values as a guide for understanding worthy design directions in augmented reality. In <i>Academic MindTrek'16 : Proceedings of the 20th International Academic MindTrek Conference</i> (pp. 243-252). Association for Computing Machinery (ACM). <a href="https://doi.org/10.1145/2994310.2994322" target="_blank">https://doi.org/10.1145/2994310.2994322</a> | |
dc.identifier.other | CONVID_26282081 | |
dc.identifier.other | TUTKAID_71539 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/51964 | |
dc.description.abstract | Augmented reality is a fast developing field, which will no doubt
gain strong footing in the area of social media in the near future.
Recently, Google Glass placed AR towards the top of the
technological hype curve in regards to interaction possibilities,
information overlay, information search and recording. Questions
still remain however, regarding the added-value that AR offers to
already existing interaction modes and technologies. In this study
four concepts were designed and tested via video scenarios. The
concepts related to three main product categories: educational
tools; information presentation; and x-ray vision. The results
positively reflected on the application of AR for educational
purposes and AR in navigation is also a perceived benefit.
Participants projected distrust towards several points including:
privacy, human-to-human interaction and safety. The findings
indicate key areas of interest for development and raise questions
to be dealt with relating to interaction outcomes and
consequences. | |
dc.format.extent | 483 | |
dc.language.iso | eng | |
dc.publisher | Association for Computing Machinery (ACM) | |
dc.relation.ispartof | Academic MindTrek'16 : Proceedings of the 20th International Academic MindTrek Conference | |
dc.subject.other | values | |
dc.subject.other | design | |
dc.subject.other | life-based design | |
dc.title | Using human-values as a guide for understanding worthy design directions in augmented reality | |
dc.type | conferenceObject | |
dc.identifier.urn | URN:NBN:fi:jyu-201611214694 | |
dc.contributor.laitos | Tietojenkäsittelytieteiden laitos | fi |
dc.contributor.laitos | Department of Computer Science and Information Systems | en |
dc.contributor.oppiaine | Kognitiotiede | fi |
dc.contributor.oppiaine | Cognitive Science | en |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | |
dc.date.updated | 2016-11-21T13:15:11Z | |
dc.relation.isbn | 978-1-4503-4367-1 | |
dc.type.coar | http://purl.org/coar/resource_type/c_5794 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 243-252 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2016 ACM. This is a final draft version of an article whose final and definitive form has been published by ACM. Published in this repository with the kind permission of the publisher. | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.conference | MindTrek conference | |
dc.subject.yso | lisätty todellisuus | |
dc.subject.yso | inhimilliset tekijät | |
dc.subject.yso | skenaariot | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p25016 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p27453 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p3296 | |
dc.relation.doi | 10.1145/2994310.2994322 | |
dc.type.okm | A4 | |