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dc.contributor.authorArjoranta, Jonne
dc.date.accessioned2016-07-22T09:22:40Z
dc.date.available2016-07-22T09:22:40Z
dc.date.issued2011
dc.identifier.citationArjoranta, J. (2011). Defining Role-Playing Games as Language-Games. <i>International Journal of Role-Playing</i>, <i>1</i>(2), 3-17. <a href="http://www.marinkacopier.nl/ijrp/wp-content/issue2/IJRPissue2-Article1.pdf" target="_blank">http://www.marinkacopier.nl/ijrp/wp-content/issue2/IJRPissue2-Article1.pdf</a>
dc.identifier.otherCONVID_20601718
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/50881
dc.description.abstractFinding a definition of role-playing games that is both representative and unambiguous is not simple. The differences among tabletop roleplaying games, live-action role-playing and digital role-playing games are remarkable, yet they are all considered role-playing games. Hitchens and Drachen (2009) have proposed a definition of roleplaying games comprising of all these types in an attempt to find a definition that could be “commonly accepted”. This paper expands upon this definition, exploring its strengths and weaknesses, its relation to digital games and finally suggests an alternative approach. This alternative approach is based on Wittgenstein’s works on the nature of language, and the hermeneutic tradition’s conception of truth. This should be understood as a continuation of the discussion on defining roleplaying games, not as an attempt to end the discussion in some conclusive way. Some general remarks on the problems of exclusive definitions are also presented.
dc.language.isoeng
dc.publisherNA
dc.relation.ispartofseriesInternational Journal of Role-Playing
dc.relation.urihttp://www.marinkacopier.nl/ijrp/wp-content/issue2/IJRPissue2-Article1.pdf
dc.subject.otherroolipeli
dc.subject.otherrole-play
dc.titleDefining Role-Playing Games as Language-Games
dc.typeresearch article
dc.identifier.urnURN:NBN:fi:jyu-201607183636
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineDigitaalinen kulttuuri
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2016-07-18T12:15:07Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange3-17
dc.relation.issn2210-4909
dc.relation.numberinseries2
dc.relation.volume1
dc.type.versionpublishedVersion
dc.rights.copyright© Author, International Journal of Role-Playing and Utrecht School of the Arts
dc.rights.accesslevelopenAccessfi
dc.type.publicationarticle
dc.subject.ysodigitaaliset pelit
dc.subject.ysopelitutkimus
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p21187
dc.type.okmA1


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