dc.contributor.author | Gavriushenko, Mariia | |
dc.contributor.author | Khriyenko, Oleksiy | |
dc.contributor.author | Porokuokka, Iida | |
dc.contributor.editor | Costagliola, G. | |
dc.contributor.editor | McLaren, B. M. | |
dc.contributor.editor | Uhomoibhi, J. | |
dc.contributor.editor | Zvacek, S. | |
dc.date.accessioned | 2016-06-09T06:13:29Z | |
dc.date.available | 2016-06-09T06:13:29Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Gavriushenko, M., Khriyenko, O., & Porokuokka, I. (2016). Adaptive Vocabulary Learning Environment for Late Talkers. In G. Costagliola, B. M. McLaren, J. Uhomoibhi, & S. Zvacek (Eds.), <i>CSEDU 2016 : Proceedings of the 8th International Conference on Computer Supported Education. Vol. 2</i> (pp. 321-330). SCITEPRESS. <a href="https://doi.org/10.5220/0005792603210330" target="_blank">https://doi.org/10.5220/0005792603210330</a> | |
dc.identifier.other | CONVID_25686059 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/50218 | |
dc.description.abstract | The main aim of this research is to provide children who have an early language delay with an adaptive way
to train their vocabulary taking into account individuality of the learner. The suggested system is a mobile
game-based learning environment which provides simple tasks where the learner chooses a picture that
corresponds to a played back sound from multiple pictures presented on the screen. Our basic assumption is
that the more similar the concepts (in our case, words) are, the harder the recognition task is. The system
chooses the pictures to be presented on the screen by calculating the distances between the concepts in
different dimensions. The distances are considered to consist of semantic, visual and auditory similarities.
Each similarity factor can be measured with different methods. According to the user’s feedback, the
weights of the factors and similarity distance are adjusted to modify the level of difficulty in further
iterations. The system is designed to attempt to retrieve knowledge about the learners by recognition of
aspects that are difficult for them. Proposed solution could be considered as a self-adaptive system, which is
trying to recognize individual model of the learner and apply it for further facilitation of his/her learning
process. The use of the system will be demonstrated in future work. | |
dc.language.iso | eng | |
dc.publisher | SCITEPRESS | |
dc.relation.ispartof | CSEDU 2016 : Proceedings of the 8th International Conference on Computer Supported Education. Vol. 2 | |
dc.subject.other | vocabulary learning | |
dc.subject.other | late talkers | |
dc.subject.other | SLI | |
dc.subject.other | game-based learning | |
dc.subject.other | self adaptive learning | |
dc.subject.other | adaptive learning | |
dc.title | Adaptive Vocabulary Learning Environment for Late Talkers | |
dc.type | conference paper | |
dc.identifier.urn | URN:NBN:fi:jyu-201605032398 | |
dc.contributor.laitos | Tietotekniikan laitos | fi |
dc.contributor.laitos | Department of Mathematical Information Technology | en |
dc.contributor.oppiaine | Tietotekniikka | fi |
dc.contributor.oppiaine | Mathematical Information Technology | en |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | |
dc.date.updated | 2016-05-03T09:15:11Z | |
dc.relation.isbn | 978-989-758-179-3 | |
dc.type.coar | http://purl.org/coar/resource_type/c_5794 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 321-330 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © the Authors & SCITEPRESS, 2016. This is an author's post-print version of an article whose final and definitive form has been published in the conference proceeding by SCITEPRESS. | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | conferenceObject | |
dc.relation.conference | International Conference on Computer Supported Education | |
dc.relation.doi | 10.5220/0005792603210330 | |
dc.type.okm | A4 | |