dc.contributor.author | Silvennoinen, Johanna | |
dc.contributor.author | Jokinen, Jussi | |
dc.contributor.editor | Kaye, Jofish | |
dc.contributor.editor | Druin, Allison | |
dc.date.accessioned | 2016-05-20T04:35:29Z | |
dc.date.available | 2016-05-20T04:35:29Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Silvennoinen, J., & Jokinen, J. (2016). Aesthetic Appeal and Visual Usability in Four Icon Design Eras. In J. Kaye, & A. Druin (Eds.), <i>CHI '16 : Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems</i> (pp. 4390-4400). ACM. <a href="https://doi.org/10.1145/2858036.2858462" target="_blank">https://doi.org/10.1145/2858036.2858462</a> | |
dc.identifier.other | CONVID_25714047 | |
dc.identifier.other | TUTKAID_70072 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/49852 | |
dc.description.abstract | Technological artefacts express time periods in their visual
design. Due time, visual culture changes and thus affects
the design of pictorial representations in technological
products, such as icons in user interfaces. Previous research
of temporal aspects in human-computer interaction has
been focusing on particular interaction situations, but not on
the effects of design eras on user experience. The influence
of icon design styles of different eras on aesthetic and
usability experiences was studied with the method of
primed product comparisons. Affective preferences and
their processing times were analysed in order to examine
visual usability in terms of semantic distance and aesthetic
appeal of icons from different design eras. Aesthetic and
usability preferences of icons from different eras varied,
which allowed the investigation of the process in which
users experience icons. This examination results in
elaborating the process, for example the relationship
between cognitive processing fluency, familiarity, and
beauty. | |
dc.language.iso | eng | |
dc.publisher | ACM | |
dc.relation.ispartof | CHI '16 : Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems | |
dc.subject.other | icon | |
dc.subject.other | design eras | |
dc.subject.other | aesthetic appeal | |
dc.subject.other | visual usability | |
dc.subject.other | semantic distance | |
dc.subject.other | affective reaction times | |
dc.title | Aesthetic Appeal and Visual Usability in Four Icon Design Eras | |
dc.type | conferenceObject | |
dc.identifier.urn | URN:NBN:fi:jyu-201605182605 | |
dc.contributor.laitos | Tietojenkäsittelytieteiden laitos | fi |
dc.contributor.laitos | Department of Computer Science and Information Systems | en |
dc.contributor.oppiaine | Kognitiotiede | fi |
dc.contributor.oppiaine | Cognitive Science | en |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | |
dc.date.updated | 2016-05-18T12:15:03Z | |
dc.relation.isbn | 978-1-4503-3362-7 | |
dc.type.coar | http://purl.org/coar/resource_type/c_5794 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 4390-4400 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2016 ACM. This is an author's post-print version of an article whose final and definitive form has been published in the conference proceeding by ACM. Published in this repository with the kind permission of the publisher. | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.conference | ACM SIGCHI annual conference on human factors in computing systems | |
dc.relation.doi | 10.1145/2858036.2858462 | |
dc.type.okm | A4 | |