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dc.contributor.authorSilvennoinen, Johanna
dc.contributor.authorJokinen, Jussi
dc.contributor.editorKaye, Jofish
dc.contributor.editorDruin, Allison
dc.date.accessioned2016-05-20T04:35:29Z
dc.date.available2016-05-20T04:35:29Z
dc.date.issued2016
dc.identifier.citationSilvennoinen, J., & Jokinen, J. (2016). Aesthetic Appeal and Visual Usability in Four Icon Design Eras. In J. Kaye, & A. Druin (Eds.), <i>CHI '16 : Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems</i> (pp. 4390-4400). ACM. <a href="https://doi.org/10.1145/2858036.2858462" target="_blank">https://doi.org/10.1145/2858036.2858462</a>
dc.identifier.otherCONVID_25714047
dc.identifier.otherTUTKAID_70072
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/49852
dc.description.abstractTechnological artefacts express time periods in their visual design. Due time, visual culture changes and thus affects the design of pictorial representations in technological products, such as icons in user interfaces. Previous research of temporal aspects in human-computer interaction has been focusing on particular interaction situations, but not on the effects of design eras on user experience. The influence of icon design styles of different eras on aesthetic and usability experiences was studied with the method of primed product comparisons. Affective preferences and their processing times were analysed in order to examine visual usability in terms of semantic distance and aesthetic appeal of icons from different design eras. Aesthetic and usability preferences of icons from different eras varied, which allowed the investigation of the process in which users experience icons. This examination results in elaborating the process, for example the relationship between cognitive processing fluency, familiarity, and beauty.
dc.language.isoeng
dc.publisherACM
dc.relation.ispartofCHI '16 : Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
dc.subject.othericon
dc.subject.otherdesign eras
dc.subject.otheraesthetic appeal
dc.subject.othervisual usability
dc.subject.othersemantic distance
dc.subject.otheraffective reaction times
dc.titleAesthetic Appeal and Visual Usability in Four Icon Design Eras
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201605182605
dc.contributor.laitosTietojenkäsittelytieteiden laitosfi
dc.contributor.laitosDepartment of Computer Science and Information Systemsen
dc.contributor.oppiaineKognitiotiedefi
dc.contributor.oppiaineCognitive Scienceen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2016-05-18T12:15:03Z
dc.relation.isbn978-1-4503-3362-7
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.format.pagerange4390-4400
dc.type.versionacceptedVersion
dc.rights.copyright© 2016 ACM. This is an author's post-print version of an article whose final and definitive form has been published in the conference proceeding by ACM. Published in this repository with the kind permission of the publisher.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceACM SIGCHI annual conference on human factors in computing systems
dc.relation.doi10.1145/2858036.2858462
dc.type.okmA4


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