Aesthetic Appeal and Visual Usability in Four Icon Design Eras
Silvennoinen, J., & Jokinen, J. (2016). Aesthetic Appeal and Visual Usability in Four Icon Design Eras. In J. Kaye, & A. Druin (Eds.), CHI '16 : Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 4390-4400). ACM. https://doi.org/10.1145/2858036.2858462
© 2016 ACM. This is an author's post-print version of an article whose final and definitive form has been published in the conference proceeding by ACM. Published in this repository with the kind permission of the publisher.
Technological artefacts express time periods in their visual design. Due time, visual culture changes and thus affects the design of pictorial representations in technological products, such as icons in user interfaces. Previous research of temporal aspects in human-computer interaction has been focusing on particular interaction situations, but not on the effects of design eras on user experience. The influence of icon design styles of different eras on aesthetic and usability experiences was studied with the method of primed product comparisons. Affective preferences and their processing times were analysed in order to examine visual usability in terms of semantic distance and aesthetic appeal of icons from different design eras. Aesthetic and usability preferences of icons from different eras varied, which allowed the investigation of the process in which users experience icons. This examination results in elaborating the process, for example the relationship between cognitive processing fluency, familiarity, and beauty. ...
Parent publication ISBN978-1-4503-3362-7
ConferenceACM SIGCHI annual conference on human factors in computing systems
Is part of publicationCHI '16 : Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
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