dc.contributor.author | Arjoranta, Jonne | |
dc.date.accessioned | 2015-07-30T08:16:39Z | |
dc.date.available | 2015-07-30T08:16:39Z | |
dc.date.issued | 2017 | |
dc.identifier.citation | Arjoranta, J. (2017). Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games. <i>Games and Culture: A Journal of Interactive Media</i>, <i>12</i>(7-8), 696-717. <a href="https://doi.org/10.1177/1555412015596271" target="_blank">https://doi.org/10.1177/1555412015596271</a> | |
dc.identifier.other | CONVID_24800999 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/46553 | |
dc.description.abstract | This article looks at three narratological concepts—focalization, granularity, and the mode of narration—and explores how these concepts apply to games. It is shown how these concepts can be used as tools for creating meaning-effects, which are understood here as cognitive responses from the player. Focalization is shown to have a hybrid form in games. This article also explores the different types of narrators and granularities in games, and how these three concepts can be used to create meaning-effects. This is done by discussing examples from several games, for example, Assassin’s Creed III, Skyrim, Fallout: New Vegas, and Civilization. | |
dc.language.iso | eng | |
dc.publisher | Sage Publications, Inc. | |
dc.relation.ispartofseries | Games and Culture: A Journal of Interactive Media | |
dc.relation.uri | http://gac.sagepub.com/ | |
dc.subject.other | granularity | |
dc.subject.other | narrative | |
dc.subject.other | meaning-effect | |
dc.subject.other | mode of narration | |
dc.subject.other | perspectives | |
dc.title | Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-201507292602 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.contributor.oppiaine | Digitaalinen kulttuuri | |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.date.updated | 2015-07-29T09:15:05Z | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 696-717 | |
dc.relation.issn | 1555-4120 | |
dc.relation.numberinseries | 7-8 | |
dc.relation.volume | 12 | |
dc.type.version | submittedVersion | |
dc.rights.copyright | © The Author. This is an original manuscript of an article whose final and definitive version will be published by Sage. | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | article | |
dc.relation.grantnumber | 276012 | |
dc.subject.yso | kerronta | |
dc.subject.yso | narratologia | |
dc.subject.yso | fokalisaatio | |
dc.subject.yso | digitaaliset pelit | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p6895 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p10906 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p27928 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22353 | |
dc.relation.doi | 10.1177/1555412015596271 | |
dc.relation.funder | Suomen Akatemia | fi |
dc.relation.funder | Research Council of Finland | en |
jyx.fundingprogram | Akatemiahanke, SA | fi |
jyx.fundingprogram | Academy Project, AoF | en |
jyx.fundinginformation | The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This article has been funded by the Academy of Finland and is a part of the research project Ludification and the Emergence of Playful Culture (276012). | |
dc.type.okm | A1 | |