University of Jyväskylä | JYX Digital Repository

  • English  | Give feedback |
    • suomi
    • English
 
  • Login
JavaScript is disabled for your browser. Some features of this site may not work without it.
View Item 
  • JYX
  • Artikkelit
  • Humanistis-yhteiskuntatieteellinen tiedekunta
  • View Item
JYX > Artikkelit > Humanistis-yhteiskuntatieteellinen tiedekunta > View Item

Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games

ThumbnailOriginal manuscript
View/Open
1.5Mb

Downloads:  
Show download detailsHide download details  
Arjoranta, J. (2017). Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games. Games and Culture: A Journal of Interactive Media, 12(7-8), 696-717. https://doi.org/10.1177/1555412015596271
Published in
Games and Culture: A Journal of Interactive Media
Authors
Arjoranta, Jonne
Date
2017
Discipline
Digitaalinen kulttuuri
Copyright
© The Author. This is an original manuscript of an article whose final and definitive version will be published by Sage.

 
This article looks at three narratological concepts—focalization, granularity, and the mode of narration—and explores how these concepts apply to games. It is shown how these concepts can be used as tools for creating meaning-effects, which are understood here as cognitive responses from the player. Focalization is shown to have a hybrid form in games. This article also explores the different types of narrators and granularities in games, and how these three concepts can be used to create meaning-effects. This is done by discussing examples from several games, for example, Assassin’s Creed III, Skyrim, Fallout: New Vegas, and Civilization.
Publisher
Sage Publications, Inc.
ISSN Search the Publication Forum
1555-4120
Keywords
granularity narrative meaning-effect mode of narration perspectives kerronta narratologia fokalisaatio digitaaliset pelit

Original source
http://gac.sagepub.com/

DOI
https://doi.org/10.1177/1555412015596271
URI

http://urn.fi/URN:NBN:fi:jyu-201507292602

Publication in research information system

https://converis.jyu.fi/converis/portal/detail/Publication/24800999

Metadata
Show full item record
Collections
  • Humanistis-yhteiskuntatieteellinen tiedekunta [4398]
Related funder(s)
Academy of Finland
Funding program(s)
Academy Project, AoF
Additional information about funding
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This article has been funded by the Academy of Finland and is a part of the research project Ludification and the Emergence of Playful Culture (276012).

Related items

Showing items with similar title or keywords.

  • Rajan tiloja : luonnollisuus, luonnottomuus ja epäluonnottomuus 2000-luvun pohjoismaisissa autofiktioissa 

    Marttinen, Heta (University of Jyväskylä, 2015)
  • Story beats in videogames as value-driven choice-based unit operations 

    Mochocki, Michał; Koskimaa, Raine (Adam Mickiewicz University Poznan, 2021)
    We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. ...
  • “But of course I wouldn't be writing this if it hadn't gotten worse” : narrator and genre conventions of r/nosleep horror stories 

    Minkkinen, Laura (2021)
    Internet-kauhutarinat ovat kasvaneet suureen suosioon 2000-luvulla, ja Reddit-verkkosivuston kauhutarinoihin keskittyvässä Nosleep-yhteisössä onkin jo yli 14 miljoonaa jäsentä. Kuka tahansa saa julkaista kirjoittamansa ...
  • Playing horror : narrative and genre in Valve's Left 4 Dead Series 

    Schäfer, Iris (2013)
    The place of story and narrative in digital games has been a hotly contested topic within the field of Game Studies during the past two decades. Beyond the question of whether games can or should be used for telling stories, ...
  • Tajunnan poikkeavuuksia ja rajoitteita : fokalisaatio ja sen vaihtelu Matt Fractionin ja David Ajan sarjakuvassa Hawkeye 

    Laakso, Susanna (2021)
    Tutkielma käsittelee fokalisaatiota ja sen vaihtelua Matt Fractionin ja David Ajan supersankarisarjakuvassa Hawkeye (2012). Teoreettisena viitekehyksenä on sarjakuvatutkimus ja narratologia, sekä tutkimusmetodina ...
  • Browse materials
  • Browse materials
  • Articles
  • Conferences and seminars
  • Electronic books
  • Historical maps
  • Journals
  • Tunes and musical notes
  • Photographs
  • Presentations and posters
  • Publication series
  • Research reports
  • Research data
  • Study materials
  • Theses

Browse

All of JYXCollection listBy Issue DateAuthorsSubjectsPublished inDepartmentDiscipline

My Account

Login

Statistics

View Usage Statistics
  • How to publish in JYX?
  • Self-archiving
  • Publish Your Thesis Online
  • Publishing Your Dissertation
  • Publication services

Open Science at the JYU
 
Data Protection Description

Accessibility Statement

Unless otherwise specified, publicly available JYX metadata (excluding abstracts) may be freely reused under the CC0 waiver.
Open Science Centre