Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games
Arjoranta, J. (2015). Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games. Games and Culture: A Journal of Interactive Media, 2017 (7-8), 696-717. doi:10.1177/1555412015596271
Published inGames and Culture: A Journal of Interactive Media
© The Author. This is an original manuscript of an article whose final and definitive version will be published by Sage.
This article looks at three narratological concepts—focalization, granularity, and the mode of narration—and explores how these concepts apply to games. It is shown how these concepts can be used as tools for creating meaning-effects, which are understood here as cognitive responses from the player. Focalization is shown to have a hybrid form in games. This article also explores the different types of narrators and granularities in games, and how these three concepts can be used to create meaning-effects. This is done by discussing examples from several games, for example, Assassin’s Creed III, Skyrim, Fallout: New Vegas, and Civilization.
PublisherSage Publications, Inc.