Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games
Arjoranta, J. (2017). Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games. Games and Culture: A Journal of Interactive Media, 12(7-8), 696-717. https://doi.org/10.1177/1555412015596271
Published in
Games and Culture: A Journal of Interactive MediaAuthors
Date
2017Discipline
Digitaalinen kulttuuriCopyright
© The Author. This is an original manuscript of an article whose final and definitive version will be published by Sage.
This article looks at three narratological concepts—focalization, granularity, and the mode of narration—and explores how these concepts apply to games. It is shown how these concepts can be used as tools for creating meaning-effects, which are understood here as cognitive responses from the player. Focalization is shown to have a hybrid form in games. This article also explores the different types of narrators and granularities in games, and how these three concepts can be used to create meaning-effects. This is done by discussing examples from several games, for example, Assassin’s Creed III, Skyrim, Fallout: New Vegas, and Civilization.
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Sage Publications, Inc.ISSN Search the Publication Forum
1555-4120Keywords
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http://gac.sagepub.com/Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/24800999
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Research Council of FinlandFunding program(s)
Academy Project, AoFAdditional information about funding
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This article has been funded by the Academy of Finland and is a part of the research project Ludification and the Emergence of Playful Culture (276012).Related items
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