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dc.contributor.authorHämäläinen, Raija
dc.contributor.authorOksanen, Kimmo
dc.date.accessioned2015-02-18T09:51:31Z
dc.date.available2015-02-18T09:51:31Z
dc.date.issued2014
dc.identifier.citationHämäläinen, R., & Oksanen, K. (2014). Collaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students. <i>Technology, Pedagogy and Education</i>, <i>23</i>(1), 81-101. <a href="https://doi.org/10.1080/1475939X.2013.838451" target="_blank">https://doi.org/10.1080/1475939X.2013.838451</a>
dc.identifier.otherCONVID_23552289
dc.identifier.otherTUTKAID_61023
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/45353
dc.description.abstractCollaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen in-depth understanding of learners. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have examined what constitutes the teacher’s role in games. The focus of this paper is to investigate teachers’ real-time instructional activities in a scripted 3D game setting. Our hypothesis is that groups with real-time teacher instruction will come up with more shared knowledge construction that can be considered productive than groups studying without real-time teacher instruction. Thus, content analysis was conducted to compare collaboration processes between different learning conditions. This study indicates that the teacher has a special role in empowering collaborative knowledge construction in the 3D game context in vocational education. Our findings show that the teacher’s participation in collaborative work helps groups to develop productive ways of providing knowledge and asking contextual questions. In addition, we illustrate the teacher’s ability to bring about students in formulating hypotheses, interpreting context, providing explanations, and describing observations.fi
dc.language.isoeng
dc.publisherRoutledge, Taylor & Francis Group
dc.relation.ispartofseriesTechnology, Pedagogy and Education
dc.relation.urihttp://www.tandfonline.com/doi/pdf/10.1080/1475939X.2013.838451
dc.subject.otherteachers’ instructional activity
dc.subject.otherCSCL
dc.titleCollaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201410092956
dc.contributor.laitosKoulutuksen tutkimuslaitosfi
dc.contributor.laitosFinnish Institute for Educational Researchen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2014-10-09T03:30:03Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange81–101
dc.relation.issn1475-939X
dc.relation.numberinseries1
dc.relation.volume23
dc.type.versionacceptedVersion
dc.rights.copyright© 2013 Association for Information Technology in Teacher Education. This is an author's final draft version of an article whose final and definitive form has been published by Taylor & Francis for The Association for Information Technology in Teacher Education.
dc.rights.accesslevelopenAccessfi
dc.subject.ysohyötypelit
dc.subject.ysoyhteisöllinen oppiminen
dc.subject.ysopelit
dc.subject.ysooppiminen
dc.subject.ysoammatillinen koulutus
jyx.subject.urihttp://www.yso.fi/onto/yso/p29628
jyx.subject.urihttp://www.yso.fi/onto/yso/p18727
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
jyx.subject.urihttp://www.yso.fi/onto/yso/p2945
jyx.subject.urihttp://www.yso.fi/onto/yso/p9700
dc.relation.doi10.1080/1475939X.2013.838451
dc.type.okmA1


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