dc.contributor.author | Hämäläinen, Raija | |
dc.contributor.author | Oksanen, Kimmo | |
dc.date.accessioned | 2015-02-18T09:51:31Z | |
dc.date.available | 2015-02-18T09:51:31Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | Hämäläinen, R., & Oksanen, K. (2014). Collaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students. <i>Technology, Pedagogy and Education</i>, <i>23</i>(1), 81-101. <a href="https://doi.org/10.1080/1475939X.2013.838451" target="_blank">https://doi.org/10.1080/1475939X.2013.838451</a> | |
dc.identifier.other | CONVID_23552289 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/45353 | |
dc.description.abstract | Collaborative games will enable new kinds of possibilities for learning. In the
future, the goal of game-based learning should be to introduce new ideas and
deepen in-depth understanding of learners. However, studies have shown that
shared high-level knowledge construction is a challenging process. Moreover,
thus far, few empirical studies have examined what constitutes the teacher’s role
in games. The focus of this paper is to investigate teachers’ real-time
instructional activities in a scripted 3D game setting. Our hypothesis is that
groups with real-time teacher instruction will come up with more shared
knowledge construction that can be considered productive than groups studying
without real-time teacher instruction. Thus, content analysis was conducted to
compare collaboration processes between different learning conditions. This
study indicates that the teacher has a special role in empowering collaborative
knowledge construction in the 3D game context in vocational education. Our
findings show that the teacher’s participation in collaborative work helps groups
to develop productive ways of providing knowledge and asking contextual
questions. In addition, we illustrate the teacher’s ability to bring about students in
formulating hypotheses, interpreting context, providing explanations, and
describing observations. | fi |
dc.language.iso | eng | |
dc.publisher | Routledge, Taylor & Francis Group | |
dc.relation.ispartofseries | Technology, Pedagogy and Education | |
dc.relation.uri | http://www.tandfonline.com/doi/pdf/10.1080/1475939X.2013.838451 | |
dc.subject.other | teachers’ instructional activity | |
dc.subject.other | CSCL | |
dc.title | Collaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-201410092956 | |
dc.contributor.laitos | Koulutuksen tutkimuslaitos | fi |
dc.contributor.laitos | Finnish Institute for Educational Research | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.date.updated | 2014-10-09T03:30:03Z | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 81–101 | |
dc.relation.issn | 1475-939X | |
dc.relation.numberinseries | 1 | |
dc.relation.volume | 23 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2013 Association for Information Technology in Teacher Education. This is an author's final draft version of an article whose final and definitive form has been published by Taylor & Francis for The Association for Information Technology in Teacher Education. | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | article | |
dc.subject.yso | hyötypelit | |
dc.subject.yso | yhteisöllinen oppiminen | |
dc.subject.yso | pelit | |
dc.subject.yso | oppiminen | |
dc.subject.yso | ammatillinen koulutus | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29628 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p18727 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p6062 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2945 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p9700 | |
dc.relation.doi | 10.1080/1475939X.2013.838451 | |
dc.type.okm | A1 | |