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dc.contributor.authorKari, Tuomas
dc.contributor.authorMakkonen, Markus
dc.date.accessioned2015-01-27T06:23:48Z
dc.date.available2015-01-27T06:23:48Z
dc.date.issued2014
dc.identifier.citationKari, T., & Makkonen, M. (2014). Explaining the Usage Intentions of Exergames. In <i>ICIS 2014 : Proceedings of the Thirty Fifth International Conference on Information Systems, Auckland 2014</i>. Association for Information Systems (AIS). <a href="http://aisel.aisnet.org/icis2014/proceedings/HumanBehavior/39/" target="_blank">http://aisel.aisnet.org/icis2014/proceedings/HumanBehavior/39/</a>
dc.identifier.isbn978-0-615-15788-7
dc.identifier.otherCONVID_24377974
dc.identifier.otherTUTKAID_64225
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/45158
dc.description.abstractDifferent kinds of digital gaming concepts that combine exercise and games, commonly referred to as exergames, have become increasingly common in recent years. These games, which can be used because of both hedonic and utilitarian reasons, have also become a subject of growing interest among academic researchers. However, the factors that explain their usage remain vaguely understood. This study aims to find out what kinds of factors explain the intentions to use exergames as part of one’s exercise. To do this, we first propose a new theoretical model for explaining the usage intentions of exergames and then empirically test this model by analyzing an online survey sample collected from 271 Finnish console-based exergame owners through structural equation modeling (SEM). We find the model to perform exceptionally well and to propose several interesting and important implications for both the development and marketing of exergames.
dc.language.isoeng
dc.publisherAssociation for Information Systems (AIS)
dc.relation.ispartofICIS 2014 : Proceedings of the Thirty Fifth International Conference on Information Systems, Auckland 2014
dc.relation.urihttp://aisel.aisnet.org/icis2014/proceedings/HumanBehavior/39/
dc.subject.otherusage intentions
dc.subject.otherexergames
dc.subject.otherstructural equation modeling
dc.subject.otheronline survey
dc.titleExplaining the Usage Intentions of Exergames
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201501151118
dc.contributor.laitosTietojenkäsittelytieteiden laitosfi
dc.contributor.laitosDepartment of Computer Science and Information Systemsen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineInformation Systems Scienceen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2015-01-15T16:30:12Z
dc.relation.isbn978-0-615-15788-7
dc.type.coarconference paper
dc.description.reviewstatuspeerReviewed
dc.relation.issn1026-1079
dc.type.versionpublishedVersion
dc.rights.copyright© The Authors. This article is available through the AIS electronic library.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational Conference on Information Systems


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