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dc.contributor.authorArjoranta, Jonne
dc.contributor.editorArjoranta, Jonne
dc.date.accessioned2014-01-22T07:13:24Z
dc.date.available2014-01-22T07:13:24Z
dc.date.issued2011
dc.identifier.citationArjoranta, J. (2011). Do We Need Real-Time Hermeneutics? Structures of Meaning in Games. In J. Arjoranta (Ed.), <i>Think design play: the fifth international conference of the digital research association, Hilversum, 14.-17.9.2011</i>. DiGRA/Utrecht School of the Arts. <a href="http://www.digra.org/dl/db/11310.17396.pdf" target="_blank">http://www.digra.org/dl/db/11310.17396.pdf</a>
dc.identifier.otherCONVID_20879410
dc.identifier.otherTUTKAID_48121
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/42846
dc.description.abstractGames differ from most other forms of media by being procedural and interactive. These qualities change how games create and transmit meaning to their players. The concept of “real-time hermeneutics” (Aarseth 2003) is analysed in order to understand how temporality affects the understanding of games. Temporal frames (Zagal and Mateas 2010) are introduced as an alternative way of understanding time in games.fi
dc.language.isoeng
dc.publisherDiGRA/Utrecht School of the Arts
dc.relation.ispartofThink design play: the fifth international conference of the digital research association, Hilversum, 14.-17.9.2011
dc.relation.urihttp://www.digra.org/dl/db/11310.17396.pdf
dc.subject.othermerkitys
dc.subject.otherinterpretation
dc.subject.othermeaning
dc.titleDo We Need Real-Time Hermeneutics? Structures of Meaning in Games
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201401151065
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineDigitaalinen kulttuuri
jyx.tutka.ksnameThink design play: the fifth international conference of the digital research association, Hilversum, 14.-17.9.2011
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2014-01-15T04:30:21Z
dc.type.coarconference paper
dc.description.reviewstatuspeerReviewed
dc.type.versionacceptedVersion
dc.rights.copyright© 2011 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceThe fifth international conference of the digital research association, Hilversum, 14.-17.9.2011
dc.subject.ysohermeneutiikka
dc.subject.ysotemporaalisuus
dc.subject.ysotulkinta
dc.subject.ysopelit
jyx.subject.urihttp://www.yso.fi/onto/yso/p9695
jyx.subject.urihttp://www.yso.fi/onto/yso/p20309
jyx.subject.urihttp://www.yso.fi/onto/yso/p4511
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062


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