Video games as new tools for political persuasion : web games of the Estonian Centre Party
Tekijät
Päivämäärä
2012
2012:47 | 2013:113 | 2014:537 | 2015:322 | 2016:206 | 2017:223 | 2018:277 | 2019:140 | 2020:99 | 2021:93 | 2022:82 | 2023:88 | 2024:108 | 2025:11
This thesis studies four web games that have been released in Estonia in 2004-2011 and have been sponsored by the Estonian Centre Party. Using video games in political campaigning is a recent and not very widely spread trend. Therefore, these web games provided an opportunity to examine the ways how political messages can be inserted into video games and how the qualities that are unique to video games can form political arguments and persuade the players.
The main objective of this thesis was to identify the persuasive components of Centre Party's web games and to compare the persuasive arguments that were found from the games' representative layer to those that were formed on the games' procedural layer. In order to do that, the Centre Party's web games were placed in the wider context of political videogames and analyzed with semiotics, gameplay rhetoric and procedural rhetoric.
Ultimately, the goal of the thesis is to emphasize the uniqueness of video game representative qualities which seem to be superseded by the studies of rhetorical potential of game rules
...
Asiasanat
Metadata
Näytä kaikki kuvailutiedotKokoelmat
- Pro gradu -tutkielmat [29773]
Lisenssi
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
-
The Rocky Road towards Professional Autonomy : The Estonian Journalists’ Organization in the Political Turmoil of the 20th Century
Lauk, Epp (Cogitatio Press, 2017)This article attempts to explain the relationships between journalists, politics and the state from the perspective of collective autonomy, that of the professional organization of journalists. The case of Estonian ... -
A rhetoric of reduction : Bertrand de Jouvenel's pure theory of politics as persuasion
Vauhkonen, Jouni (University of Jyväskylä, 2002)Bertrand de Jouvenel's pure theory of politics includes an important Microscopic view of politics. In this study I am searching for Reasons why de Jouvenel thought that we should find politics from every situation where ... -
Playing horror : narrative and genre in Valve's Left 4 Dead Series
Schäfer, Iris (2013)The place of story and narrative in digital games has been a hotly contested topic within the field of Game Studies during the past two decades. Beyond the question of whether games can or should be used for telling stories, ... -
Kirjaesineiden muoto ja merkitys Disco Elysium -videopelissä
Salo, Eeli (2024)Tämä tutkielma käsittelee kirjaesineiden muotoa ja merkitystä Disco Elysium -videopelissä (2021 [2019]). Tutkielmassa analysoidaan kirjojen materiaalisuutta ja niiden kanssa vuorovaikutuksessa olemista, kirjojen asemaa ... -
Eight types of video game experience
Vahlo, Jukka; Tuuri, Kai (Elsevier, 2025)The study of game experience is a well-established area within game research, supported by numerous models. These models, while valuable, often focus on analyzing game experiences within specific contexts rather than ...
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.