Developing cloud business models: A case study on cloud gaming
Ojala, A., & Tyrväinen, P. (2011). Developing cloud business models: A case study on cloud gaming. IEEE Software, 28(4), 42-47. https://doi.org/10.1109/MS.2011.51
Published in
IEEE SoftwareDate
2011Copyright
© IEEE. This is an electronic final draft version of an article whose final and definitive form has been published in IEEE Software by IEEE Computer Society.
Cloud computing offers new ways for firms to operate in the global market so that even small firms can compete in markets traditionally dominated by multinational corporations. A case study considers how, over ten years, a small firm developed a successful business model to compete in computer gaming.
Publisher
IEEE Computer SocietyISSN Search the Publication Forum
0740-7459Keywords
Original source
http://www.computer.org/cms/Computer.org/ComputingNow/homepage/2011/0711/T_SW_DevelopingCloudBusinessModels.pdfPublication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/20694447
Metadata
Show full item recordCollections
Related items
Showing items with similar title or keywords.
-
Peeking inside the cloud
Rouvinen, Juha (2013)Pilvilaskenta on uusi laskentamalli, joka on ollut suuren kiinnostuksen kohteena. Kaikesta saamastaan huomiosta huolimatta pilvilaskennan tarkasta määrityksestä on olemassa epäselvyyttä. Tässä tutkielmassa käymme läpi ... -
Socially-aware Dynamic Computation Offloading Scheme for Fog Computing System with Energy Harvesting Devices
Liu, Liqing; Chang, Zheng; Guo, Xijuan (Institute of Electrical and Electronics Engineers, 2018)Fog computing is considered as a promising technology to meet the ever-increasing computation requests from a wide variety of mobile applications. By offloading the computation-intensive requests to the fog node or the ... -
Dynamic aspects of industrial middleware architectures
Nikitin, Sergiy (University of Jyväskylä, 2011) -
Essays on regional development and labor mobility in a knowledge-based economy
Mukkala, Kirsi (University of Jyväskylä, 2011) -
The unknown player : accommodation behaviour in real-time strategy gaming communities
Müller-Braune, Frederic (2018)Playing computer games is a hobby shared by many people of different national and cultural backgrounds worldwide. Therefore, it fits well as a testing ground for intercultural communication theory. This qualitative study ...