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Developing cloud business models: A case study on cloud gaming

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Ojala, A., & Tyrväinen, P. (2011). Developing cloud business models: A case study on cloud gaming. IEEE Software, 28(4), 42-47. https://doi.org/10.1109/MS.2011.51
Published in
IEEE Software
Authors
Ojala, Arto |
Tyrväinen, Pasi
Date
2011
Copyright
© IEEE. This is an electronic final draft version of an article whose final and definitive form has been published in IEEE Software by IEEE Computer Society.

 
Cloud computing offers new ways for firms to operate in the global market so that even small firms can compete in markets traditionally dominated by multinational corporations. A case study considers how, over ten years, a small firm developed a successful business model to compete in computer gaming.
Publisher
IEEE Computer Society
ISSN Search the Publication Forum
0740-7459
Keywords
cloud computing business models small firms pilvipalvelut tietokonepelit pienyritykset computer games

Original source
http://www.computer.org/cms/Computer.org/ComputingNow/homepage/2011/0711/T_SW_DevelopingCloudBusinessModels.pdf

DOI
https://doi.org/10.1109/MS.2011.51
URI

http://urn.fi/URN:NBN:fi:jyu-2011111511682

Publication in research information system

https://converis.jyu.fi/converis/portal/detail/Publication/20694447

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