Developing cloud business models: A case study on cloud gaming
Abstract
Cloud computing offers new ways for firms to operate in the global market so that even small firms can compete in markets traditionally dominated by multinational corporations. A case study considers how, over ten years, a small firm developed a successful business model to compete in computer gaming.
Main Authors
Format
Articles
Research article
Published
2011
Series
Subjects
Publication in research information system
Publisher
IEEE Computer Society
Original source
http://www.computer.org/cms/Computer.org/ComputingNow/homepage/2011/0711/T_SW_DevelopingCloudBusinessModels.pdf
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-2011111511682Use this for linking
Review status
Peer reviewed
ISSN
0740-7459
DOI
https://doi.org/10.1109/MS.2011.51
Language
English
Published in
IEEE Software
Citation
- Ojala, A., & Tyrväinen, P. (2011). Developing cloud business models: A case study on cloud gaming. IEEE Software, 28(4), 42-47. https://doi.org/10.1109/MS.2011.51
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