Developing cloud business models: A case study on cloud gaming
Ojala, A., & Tyrväinen, P. (2011). Developing cloud business models: A case study on cloud gaming. IEEE Software, 28(4), 42-47. https://doi.org/10.1109/MS.2011.51
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IEEE SoftwareDate
2011Copyright
© IEEE. This is an electronic final draft version of an article whose final and definitive form has been published in IEEE Software by IEEE Computer Society.
Cloud computing offers new ways for firms to operate in the global market so that even small firms can compete in markets traditionally dominated by multinational corporations. A case study considers how, over ten years, a small firm developed a successful business model to compete in computer gaming.
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IEEE Computer SocietyISSN Search the Publication Forum
0740-7459Keywords
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http://www.computer.org/cms/Computer.org/ComputingNow/homepage/2011/0711/T_SW_DevelopingCloudBusinessModels.pdfPublication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/20694447
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