Towards new social dimensions for children's music making - JamMo as a collaborative and communal M-learning environment
Children’s collaborative music making has recently gained a lot of interest in the field of musical development and learning. Mobile learning (M-learning) is a relatively new field of educational research and so far there has been only few studies about children’s musical collaboration with mobile devices. Current knowledge of children’s social development forms a basis for communicational design of the ubiquitous learning environment. In the present study, which is a part of EU FP7 UMSIC research project, a software JamMo (Jamming mobile) will be designed for the Nokia N810 Internet tablet. In this paper, we report on the communal features of JamMo, which are specified to Jammo’s different user interfaces and groups. The design will be based on the the existing literature of children’s social cognition and the development on knowledge of others, social comparison, concept of self, language use, nonverbal communication, emotions and peer interaction and prosocial development. The requirements for social development as well as learning context are described. In the JamMo’s communal features design, we focus especially on peer relations, interaction and collaboration. The end product will be an accessible mobile learning device to be used in classroom and informal creative music learning, and tested with user groups mentioned in stand-alone, ad hoc and networked social contexts to promote social inclusion of children.
...
Konferenssi
ESCOM 2009 : 7th Triennial Conference of European Society for the Cognitive Sciences of MusicMetadata
Näytä kaikki kuvailutiedotKokoelmat
- ESCOM 2009 [101]
Lisenssi
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
-
Towards a scenario of virtual mental health environments for school-aged children
Hankala, Mari; Kankaanranta, Marja; Kepler-Uotinen, Kaili; Rousi, Rebekah; Mehtälä, Saana (Association for Computing Machinery (ACM), 2017)This study explores student teachers’ future design scenarios focusing on promoting children’s mental health literacy through virtual reality (VR) environments. VR use is on the verge of many breakthroughs in several ... -
Framework for collaborative media environments : design, evaluation and use
Korhonen, Jonni (2004) -
Social network site communities as agents and spaces of pursuing influence in society : forms, stages and attributes of building communicative power
Sormanen, Niina (Jyväskylän yliopisto, 2018) -
How to get things done in social virtual reality : A study of team cohesion in social virtual reality–enabled teams
Torro, Osku; Holopainen, Jani; Jalo, Henri; Pirkkalainen, Henri; Lähtevänoja, Antti (University of Hawaii at Manoa, 2022)Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance ... -
Collaborative virtual environment: research and implementation
Yu, You (1997)
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.