Collaborative virtual environment: research and implementation
Tekijät
Päivämäärä
1997Pääsyrajoitukset
Aineistoon pääsyä on rajoitettu tekijänoikeussyistä. Aineisto on luettavissa Jyväskylän yliopiston kirjaston arkistotyöasemalta. Ks. https://kirjasto.jyu.fi/kokoelmat/arkistotyoasema.
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Immersive virtual reality for language education : examining teacher perspectives and implementation ideas for university foreign language learning environments
De Sanctis, Francesca (2024)Virtual reality (VR) has shown potential as a tool for improving the quality of language education (LE). High-immersion VR (iVR) in particular has emerged as promising for its affordance of authentically recreating real-life ... -
Pre‐service teachers' collaborative learning and role‐based drama activity in a virtual reality environment
Näykki, Piia; Pyykkönen, Saara; Latva‐aho, Jenni; Nousiainen, Tuula; Ahlström, Emilia; Toivanen, Tapio (Wiley, 2024)Background In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative ... -
Framework for collaborative media environments : design, evaluation and use
Korhonen, Jonni (2004) -
How to get things done in social virtual reality : A study of team cohesion in social virtual reality–enabled teams
Torro, Osku; Holopainen, Jani; Jalo, Henri; Pirkkalainen, Henri; Lähtevänoja, Antti (University of Hawaii at Manoa, 2022)Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance ... -
The Use of Virtual Reality as a Potential Restorative Environment in School During Recess
Lähtevänoja, Antti; Holopainen, Jani; Mattila, Osmo; Parvinen, Petri (Springer, 2020)Previous research has found out that simulated, Virtual Reality (VR)-based forests can bring equal or even higher restorative effects than real forests. In this study, a Virtual Reality (VR)-based forest was created in ...
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