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dc.contributor.authorHall, Lynne
dc.contributor.authorWoods, Sarah
dc.contributor.authorHall, Marc
dc.date.accessioned2009
dc.date.available2009
dc.date.issued2009
dc.identifier.citationHall, L., Woods, S. & Hall, M. (2009). Lessons Learned Using Theory of Mind Methods to Investigate User Social Awareness in Virtual Role-Play. Human Technology, Volume 5 (1), pp. 68-89. URN:NBN:fi:jyu-20094141411. Retrieved from http://www.humantechnology.jyu.fi
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/20234
dc.description.abstractTheory of mind (ToM) methods were used to investigate children’s interpretations of the social and emotional states of synthetic pedagogical characters, focusing on children’s cognitive and affective empathic responses to characters in bullying scenarios and their social awareness and understanding of the characters’ situations. Although cognitive approaches typically do not consider user social awareness and emotional understanding and their roles in interaction, this is critical for our research on empathic engagement. We present a novel approach focusing on story and character comprehension using concepts from ToM methods to understand children’s interpretations of characters within virtual role play scenarios and compare these with an adult perspective. Our results identify that ToM methods offer considerable potential for determining user social awareness and emotional understanding, particularly highlighting that adults and children have different perspectives on how victims and bullies feel.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherUniversity of Jyväskylä, Agora Center
dc.relation.ispartofseriesHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
dc.relation.urihttp://www.humantechnology.jyu.fi
dc.rightsCC BY-NC 4.0
dc.subject.othertheory of minden
dc.subject.othervirtual role playen
dc.subject.otheremotional understandingen
dc.subject.othersynthetic charactersen
dc.subject.otherbullyingen
dc.titleLessons Learned Using Theory of Mind Methods to Investigate User Social Awareness in Virtual Role-Play
dc.typejournal article
dc.identifier.urnURN:NBN:fi:jyu-20094141411
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.relation.issn1795-6889
dc.relation.numberinseries1
dc.relation.volume5
dc.type.versionpublishedVersion
dc.rights.copyright© 2009 Lynne Hall, Sarah Woods, & Marc Hall, and the Agora Center, University of Jyväskylä
dc.rights.accesslevelopenAccess
dc.type.publicationarticle
dc.format.contentfulltext
dc.rights.urlhttps://creativecommons.org/licenses/by-nc/4.0/


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CC BY-NC 4.0
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