Evaluations of an Experiential Gaming Model
Kiili, K. (2006). Evaluations of an Experiential Gaming Model. Human Technology, Volume 2 (2), pp. 187-201. URN:NBN:fi:jyu-2006518. Retrieved from http://www.humantechnology.jyu.fi
Authors
Date
2006Copyright
© 2006 Kristian Kiili and the Agora Center, University of Jyväskylä
This paper examines the experiences of players of a problem-solving game. The
main purpose of the paper is to validate the flow antecedents included in an experiential
gaming model and to study their influence on the flow experience. Additionally, the study
aims to operationalize the flow construct in a game context and to start a scale development
process for assessing the experience of flow in game settings. Results indicated that the flow
antecedents studied—challenges matched to a player’s skill level, clear goals, unambiguous
feedback, a sense of control, and playability—should be considered in game design because
they contribute to the flow experience. Furthermore, the indicators of the actual flow
experience were distinguished.
Publisher
University of Jyväskylä, Agora CenterISSN Search the Publication Forum
1795-6889
Original source
http://www.humantechnology.jyu.fiMetadata
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