Game understanding and game performance in badminton : development and validation of assessment instruments and their application to games teaching and coaching
Published in
Studies in Sport, Physical Education and HealthAuthors
Date
2001Discipline
LiikuntapedagogiikkaHyväksi pelaajaksi tuleminen vaatii hyvien fyysisten ja taidollisten ominaisuuksien lisäksi myös hyviä kognitiivisia taitoja. Suomessa pelien tutkiminen, valmentaminen ja opettaminen on kuitenkin keskittynyt pääasiassa taitojen ja fyysisten ominaisuuksien kehittämiseen. Pelikäsityksen kehittäminen ja ratkaisuntekoon liittyvät seikat ovat jääneet vähemmälle huomiolle. Näin sanoo pelikäsitystä tutkinut ja pelianalyysia väitöskirjatyössään kehittänyt Minna Blomqvist, itse aikoinaan monivuotinen squashin maajoukkuepelaaja, joka oli maailman ranking-listallakin parhaimmillaan 30 parhaan joukossa. Tutkimuksen kohteeksi valittu sulkapallo on malliesimerkki pelistä, jossa pelaajan sekä kognitiiviset että taidolliset vaatimukset ovat korkeat. Yhden sulkapallopelin aikana pelaajat tekevät satoja ratkaisuja nopeasti ja tarkasti. Toisaalta sulkapallo ja sen viitepelit ovat mailapelien joukosta hyviä pelejä myös aloittelijoille, sillä välineenhallinta (kevyt maila ja hidas pallo) sekä sääntöjen ja perustaktiikan ymmärtäminen ovat suhteellisen helppoja.
...
Previous research in game settings in Finland has mainly focused on perfecting the technical aspects of game performance, whereas studying and developing game understanding as well as the teaching of games has gained far less attention. Therefore, the primary purpose of the present study was first to develop two valid assessment instruments to evaluate game understanding and game performance in badminton, and second, to apply the developed instruments to different age and experience levels. The third purpose was to set up an intervention study in order to study the effects of two types of instruction on game understanding and game performance of physical education students. The participants in these studies were primary and secondary school children at different age levels (9, 12 and 14 years of age), junior badminton players (14 years of age) and physical education students in a teacher-training program. Multiple measures of knowledge, game understanding, skill and game performance were used to evaluate the various aspects of game performance. The results of the first and second validation studies show that the instruments developed for the purposes of this project have shown themselves to be valid indicators of game performance. The third study, comparing experts and novices, clearly showed that skill, game play and cognitive components all differentiated experts from novices. The findings of the fourth study revealed that the strategy-oriented group, receiving skill instruction and video-based strategy instruction, was able to improve its badminton knowledge, game understanding and serving skill, whereas the traditional group, receiving only skill instruction, only improved its badminton serving skill. In all, the findings of this study further confirmed the importance of cognitive abilities in game performance and suggest that the teaching of games should be reconsidered in order to produce both skillful and intelligent players.
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Publisher
University of JyväskyläISBN
951-39-1348-1ISSN Search the Publication Forum
0356-1070Metadata
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