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Now showing items 2941-2950 of 5414
More years, more technologies : aging in the digital era
(Jyväskylän Yliopisto, 2018)
This special issue presents research on the role of digital health and communication technologies in later life. Drawing from the observation that people’s longer lives are affected by digital technologies to varying extents ...
From the Editor in Chief: Scientific and Design Stances
(University of Jyväskylä, Agora Center, 2010)
Change and Continuity
(Jyväskylän Yliopisto; Agora Center, 2016)
From the Editor in Chief: Microinnovations in Human–Technology Interaction
(University of Jyväskylä, Agora Center, 2011)
Guest Editors' Introduction : Creativity and Rationale in Software Design
(University of Jyväskylä, Agora Center, 2011)
Telepresence and Sexuality: A Review and a Call to Scholars
(University of Jyväskylä, Agora Center, 2013)
Scholars have examined the phenomenon of telepresence, a perceptual illusion of nonmediation experienced by media users, in a wide variety of contexts. This paper explores telepresence theory and research in the rarely ...
Simplicity and the art of something more : A cognitive-semiotic approach to simplicity and complexity in human-technology interaction and design experience
(Jyväskylän Yliopisto, 2018)
In human–technology interaction, the balance between simplicity and
complexity has been much discussed. Emphasis is placed on the value of simplicity
when designing for usability. Often simplicity is interpreted as ...
Detecting Falls at Home: User-Centered Design of a Pervasive Technology
(University of Jyväskylä, Agora Center, 2016)
Falling is the main cause of domestic accidents and fatal injuries to seniors at home. In this paper, we describe the design process for a new pervasive technology (CIRDO). The aim of this technology is to detect falls ...
Players' progression through GraphoGame, an early literacy game : influence of game design and context of play
(Jyväskylän Yliopisto, 2019)
Researchers of serious games frequently investigate outcomes of play but
overlook the underlying game-design components that drive those outcomes. In this paper, I
aim to show how game design and context of play influence ...
Personal correlates of problematic types of social media and mobile phone use in emerging adults
(Jyväskylän yliopisto, 2019)
We investigated the occurrence of selected types of problematic social media and
mobile phone use in emerging adults, specifically social media and mobile phone overuse,
phubbing, creeping, and catfishing. Contemporaneous ...