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Now showing items 2831-2840 of 5264
Avoin lehti : Jyväskylän avoimen yliopiston asiakaslehti
(Jyväskylän yliopisto, 2008)
On the Convergence of Affective and Persuasive Technologies in Computer-Mediated Health-Care Systems
(Jyväskylän Yliopisto; Agora Center, 2015)
This paper offers a portrayal of how affective computing and persuasive technologies can converge into an effective tool for interfacing biomedical engineering with behavioral sciences and medicine. We describe the ...
Technology Choreography: Studying Interactions in Microsoft’s Future Visions Through Dance
(University of Jyväskylä, Agora Center, 2017)
In the future, an increasing number of devices will be utilized in concert to
support human activities, but little is known about how these interacting multidevice
settings should be designed optimally in a human-centered ...
From the Editor in Chief: Evolving Technologies for a Variety of Human Practices
(University of Jyväskylä, Agora Center, 2013)
Change in Human Technology's Publisher: Continued Focus on Open Access Human–Technology Research
(University of Jyväskylä, Agora Center, 2016)
Barriers and facilitators of older people's mHealth usage : a qualitative review of older people's views
(University of Jyväskylä, 2018)
The aim of this qualitative evidence synthesis is to identify and assess existing evidence on barriers to and facilitators of older people’s usage of mHealth. Existing literature identified many factors that affect people’s ...
Algorithmic Reflections on Choreography
(University of Jyväskylä, Agora Center, 2016)
In 1996, Pablo Ventura turned his attention to the choreography software Life Forms to find out whether the then-revolutionary new tool could lead to new possibilities of expression in contemporary dance. During the next ...
Designing for Positive User Experience in Work Contexts : Experience Categories and their Applications
(University of Jyväskylä, 2018)
Experience categories describe repeatedly occurring qualities of positive
experiences that can be used for the analysis and generation of new/further/more
positive experiences. This paper describes experience categories ...
A case study on gamified interventions for team cohesion in factory work
(University of Jyväskylä, 2018)
In this article, we aim to provide insights into the design and implementation of
game elements for teamwork on the work floor and to study their effect. Inventing games to
break monotonous jobs is a long-standing practice, ...
Body, Space, and Emotion: A Perceptual Study
(University of Jyväskylä, Agora Center, 2017)
The present study aims at providing a systematic account of emotion
perception applied to expressive full-body movement. Within the framework of the lens
model, we identified the decoding process underlying one’s capacity ...