A case study on gamified interventions for team cohesion in factory work
Vegt, N., Visch, V., Vermeeren, A. & Ridder, H. (2018). A case study on gamified interventions for team cohesion in factory work. Human Technology, 14 (2), 176-208. doi:10.17011/ht/urn.201808103816
Published inHuman Technology
©2018 Niko Vegt, Valentijn Visch, Arnold Vermeeren, & Huib de Ridder, and the Open Science Centre, University of Jyväskylä
In this article, we aim to provide insights into the design and implementation of game elements for teamwork on the work floor and to study their effect. Inventing games to break monotonous jobs is a long-standing practice, yet conscious implementation of motivational elements of games at work is a recent phenomenon. Generally, gamification is used to enhance individual performance; it may be effective in enhancing teamwork as well. We developed game elements aimed at team cohesion and examined the effect of two gamified interventions (team performance feedback and personal profiles) on team cohesion in a factory. Results suggest that the interventions mainly raised attention toward the aspects of the work that were explicitly addressed. Team performance feedback led to increased task commitment and perceived team performance, while personal profiles increased nonwork-related conversations among team members. We conclude with lessons learned regarding the development and study of gamified interventions for teams on the work floor. ...
PublisherUniversity of Jyväskylä
MetadataShow full item record
Showing items with similar title or keywords.
Teacher-researchers Exploring Design-based Research to Develop Learning Designs in Higher Education Language Teaching Bergroth-Koskinen, Ulla-Maija; Seppälä, Riina (Centre for Applied Language Studies at the University of Jyväskylä, 2012)Due to constant changes and developments of the 21st century societies and working life, the environments in which learning takes place have changed. Novel ways to research learning in those environments and to explore how ...
Stakeholder Strategy and Design Alignment Framework for Design Science Research : A Study in the Context of VR-Aided Marketing and Sales Holopainen, Jani; Mattila, Osmo; Pöyry, Essi; Parvinen, Petri; Tuunanen, Tuure (University of Hawai'i at Manoa, 2020)This study introduces a framework to align various perceptions and objectives that different stakeholders have at the beginning of a Design Science Research (DSR) process and consolidate them into stakeholders’ strategies ...
Design science research genres : introduction to the special issue on exemplars and criteria for applicable design science research Peffers, Ken; Tuunanen, Tuure; Niehaves, Björn (Taylor and Francis, 2018)We propose the definition of genres in IS design science research (DSR). In recent years DSR has become a well-accepted research paradigm within IS; however, now the diversity of purpose, methodology, and mental models has ...
Holopainen, Jani; Lähtevänoja, Antti; Sandström, Niclas; Nevgi, Anne; Mattila, Osmo; Pöyry, Essi; Parvinen, Petri (University of Hawai'i at Manoa, 2021)
Design Framework and Principles for Learning Environment Co-Design : Synthesis from Literature and Three Empirical Studies Mäkelä, Tiina; Leinonen, Teemu (MDPI AG, 2021)The need for environments conducive to learning and wellbeing has been broadly recognised. Considering particularly learner perceptions in the learning environment design is known to improve both their learning and wellbeing. ...