Experiences from the Use of an Eye-Tracking System in the Wild
Kuparinen , L., & Irvankoski, K. (2010). Experiences from the Use of an Eye-Tracking System in the Wild. In B. Poppinga (Ed.), Observing the Mobile User Experience. Proceedings of the 1st International Workshop. Held in Conjunction with NordiCHI. (pp. 49-51). Observing the Mobile User Experience (1). HaptiMap. Retrieved from http://omue10.offis.de/files/OMUE10-Proceedings.pdf
Date
2010Copyright
© 2010 for the individual papers by the papers‘ authors.
Copying permitted for private and academic purposes.
Re-publication of material from this volume requires
permission by the copyright owners.
Eye-tracking systems have been widely used as a data collection
method in the human–computer interaction research field. Eyetracking
has typically been applied in stationary environments to
evaluate the usability of desktop applications. In the mobile
context, user studies with eye-tracking are far more infrequent. In
this paper, we report our findings from user tests performed with
an eye-tracking system in a forest environment. We present some
of the most relevant issues that should be considered when
planning a mobile study in the wild using eye-tracking as a data
collection method. One of the most challenging finding was the
difficulty in identifying where the user actually looked in the
three-dimensional environment from the two-dimensional scene
video. In a concrete matter that means it is difficult to assure
whether the gaze is directed to an object short of the user or to a
distant object that is partly occluded by the closer one.
Is part of publication
Observing the Mobile User Experience. Proceedings of the 1st International Workshop. Held in Conjunction with NordiCHI.ISSN Search the Publication Forum
2190-8427
Original source
http://omue10.offis.de/files/OMUE10-Proceedings.pdfMetadata
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