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dc.contributor.authorKersanszki, Tamas
dc.contributor.authorMárton, Zoltán
dc.contributor.authorFenyvesi, Kristóf
dc.contributor.authorLavicza, Zsolt
dc.contributor.authorHolik, Ildikó
dc.date.accessioned2024-08-28T09:49:13Z
dc.date.available2024-08-28T09:49:13Z
dc.date.issued2024
dc.identifier.citationKersanszki, T., Márton, Z., Fenyvesi, K., Lavicza, Z., & Holik, I. (2024). Minecraft in STEAM education : applying game-based learning to renewable energy. <i>ID&A Interaction Design & Architecture(s)</i>, (60), 194-213. <a href="https://doi.org/10.55612/s-5002-060-008" target="_blank">https://doi.org/10.55612/s-5002-060-008</a>
dc.identifier.otherCONVID_220794157
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/96793
dc.description.abstractOne of the essential tasks of teaching STEAM subjects (Science, Technology, Engineering, Arts, Mathematics) is to motivate and engage students. This can be achieved through new interactive, experiential teaching methods, such as game-based learning. Minecraft is a multiplatform video game already popular among students and can be successfully used in game-based education. The study presents the application possibilities of Minecraft in integrated education of STEAM fields through the example of teaching a specific topic. The development was tested within the framework of a summer camp, where the 10-16-year-old participants explored the topics of renewable energy sources with Minecraft. Based on the experiences and researchers of the camp, the application of game-based learning with Minecraft was successful in raising students' interest, increasing their motivation, mastering the knowledge material, productive task solving and cooperation to work on sustainable development goals.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherASLERD
dc.relation.ispartofseriesID&A Interaction Design & Architecture(s)
dc.rightsCC BY-NC-ND 4.0
dc.subject.othergame-based learning
dc.subject.otherMinecraft
dc.subject.othermethodological innovation
dc.subject.otherSTEAM
dc.titleMinecraft in STEAM education : applying game-based learning to renewable energy
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202408285678
dc.contributor.laitosKoulutuksen tutkimuslaitosfi
dc.contributor.laitosFinnish Institute for Educational Researchen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange194-213
dc.relation.issn1826-9745
dc.relation.numberinseries60
dc.type.versionpublishedVersion
dc.rights.copyright© 2024 ASLERD
dc.rights.accesslevelopenAccessfi
dc.subject.ysouusiutuvat energialähteet
dc.subject.ysoMinecraft (peli)
dc.subject.ysooppiminen
dc.subject.ysokestävä kehitys
dc.subject.ysoopetusmenetelmät
dc.subject.ysotietokonepelit
dc.subject.ysooppimisympäristö
dc.subject.ysotietokoneavusteinen oppiminen
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p20762
jyx.subject.urihttp://www.yso.fi/onto/yso/p28750
jyx.subject.urihttp://www.yso.fi/onto/yso/p2945
jyx.subject.urihttp://www.yso.fi/onto/yso/p8470
jyx.subject.urihttp://www.yso.fi/onto/yso/p988
jyx.subject.urihttp://www.yso.fi/onto/yso/p3453
jyx.subject.urihttp://www.yso.fi/onto/yso/p4835
jyx.subject.urihttp://www.yso.fi/onto/yso/p7221
dc.rights.urlhttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.relation.doi10.55612/s-5002-060-008
dc.type.okmA1


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