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dc.contributor.authorKarhulahti, Veli-Matti
dc.date.accessioned2024-08-15T11:30:00Z
dc.date.available2024-08-15T11:30:00Z
dc.date.issued2024
dc.identifier.citationKarhulahti, V.-M. (2024). Vitality structures in ‘addictive’ game design. <i>Open Research Europe</i>, <i>4</i>, Article 47. <a href="https://doi.org/10.12688/openreseurope.17177.1" target="_blank">https://doi.org/10.12688/openreseurope.17177.1</a>
dc.identifier.otherCONVID_233338383
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/96621
dc.description.abstractFor decades, research on technology use and mental health has been based on the assumption that identifiable structures of ‘design’ are psychologically relevant for their users. This has been central especially for the nosological emergence of ‘behavioural addictions’, which currently involve two formal diagnoses involving technology: problems related to playing gambling games (gambling disorder) and videogames (gaming disorder). Alas, the research on identifying ‘addictive’ design structures has suffered from major construct validity issues. To make progress across those issues, I draw from the history of ‘vitality affects’ in psychiatry and introduce vitality structures as a design-phenomenological framework that can help researchers conceptualise clinically (and non-clinically) relevant ‘bonds’ between entities of game design and corresponding player phenomenology. Vitality structures are not natural kinds to be discovered but pragmatic constructs to be created and used: they are useful as long as they communicate what is both identifiable and empirically prevalent. As a demonstration of practice, I propose working conceptualizations of three vitality structures, which surface in videogames that have been prevalent sources of self-identified problems among gaming treatment-seekers. Systematic programs of research for identifying relevant vitality structures across technological, psychological, and psychiatric contexts can lead to construct-valid and replicable design effects.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherF1000 Research
dc.relation.ispartofseriesOpen Research Europe
dc.rightsCC BY 4.0
dc.subject.otherbehavioural addiction
dc.subject.othergambling
dc.subject.othergaming
dc.subject.otherphenomenology
dc.subject.otherpsychiatry
dc.subject.otherqualitative
dc.subject.othertechnology
dc.subject.othertheory
dc.titleVitality structures in ‘addictive’ game design
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202408155505
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn2732-5121
dc.relation.volume4
dc.type.versionpublishedVersion
dc.rights.copyright© 2024 Karhulahti VM.
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber101042052
dc.relation.grantnumber101042052
dc.relation.projectidinfo:eu-repo/grantAgreement/EC/H2020/101042052/EU//ORE
dc.subject.ysoriippuvuus
dc.subject.ysomielenterveys
dc.subject.ysovideopelit
dc.subject.ysodigitaaliset pelit
dc.subject.ysouhkapelit
dc.subject.ysopsykiatria
dc.subject.ysomielenterveyshäiriöt
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p9414
jyx.subject.urihttp://www.yso.fi/onto/yso/p1949
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p5572
jyx.subject.urihttp://www.yso.fi/onto/yso/p4372
jyx.subject.urihttp://www.yso.fi/onto/yso/p990
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.12688/openreseurope.17177.1
dc.relation.funderEuropean Commissionen
dc.relation.funderEuroopan komissiofi
jyx.fundingprogramERC Starting Grant, HEen
jyx.fundingprogramERC Starting Grant, HEfi
jyx.fundinginformationThis project has received funding from the European Union\u2019s Horizon Europe research and innovation programme and the European Research Council (ERC) under grant agreement No 101042052 (An Ontological Reconstruction of Gaming Disorder: A Qualitative Meta-Phenomenological Foundation [ORE]).
dc.type.okmA1


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