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dc.contributor.authorHolopainen, Jani
dc.contributor.authorMattila, Osmo
dc.contributor.authorParvinen, Petri
dc.contributor.authorPöyry, Essi
dc.contributor.authorTuunanen, Tuure
dc.date.accessioned2024-03-07T10:09:32Z
dc.date.available2024-03-07T10:09:32Z
dc.date.issued2021
dc.identifier.citationHolopainen, J., Mattila, O., Parvinen, P., Pöyry, E., & Tuunanen, T. (2021). Sociability in Virtual Reality : Evaluations of Three Iterative Application Versions along a Design Science Research Process. <i>ACM Transactions on Social Computing</i>, <i>4</i>(1), Article 4. <a href="https://doi.org/10.1145/3450269" target="_blank">https://doi.org/10.1145/3450269</a>
dc.identifier.otherCONVID_66432279
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/93846
dc.description.abstractThis study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability around the technology was investigated with two theoretical perspectives: social presence and social interactions. The results of qualitative interviews and observations as well as a quantitative experiment are combined to make a proposal for four design principles enhancing the beneficial sociability of VR systems. These principles address the importance of ease-of-use and personalization in the activation of a customer, customer empowerment and emancipation through familiarization, creating real-world connections and surprising content, as well as adding informative elements and streamlining the customer encounter and service process. The proposed design principles are empirically linked through social behaviors and emotions to cognitive outcomes representing beneficial sociability, e.g., improved customer motivation, willingness-to-share, value communications, co-creation, and co-innovation.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.ispartofseriesACM Transactions on Social Computing
dc.rightsIn Copyright
dc.subject.otheriteratiivinen suunnittelu
dc.subject.otherdesign science research
dc.subject.otheruser experience
dc.subject.othervirtual reality
dc.subject.otherdesign principles
dc.titleSociability in Virtual Reality : Evaluations of Three Iterative Application Versions along a Design Science Research Process
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202403072309
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineInformation Systems Scienceen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn2469-7818
dc.relation.numberinseries1
dc.relation.volume4
dc.type.versionacceptedVersion
dc.rights.copyright© 2021 Association for Computing Machinery
dc.rights.accesslevelopenAccessfi
dc.subject.ysososiaalisuus
dc.subject.ysosuunnittelumenetelmät
dc.subject.ysokehittäminen
dc.subject.ysososiaalinen vuorovaikutus
dc.subject.ysososiaalinen käyttäytyminen
dc.subject.ysovuorovaikutus
dc.subject.ysokustomointi
dc.subject.ysoyhteisöllisyys
dc.subject.ysovirtuaalitodellisuus
dc.subject.ysokäyttäjäkokemus
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p9002
jyx.subject.urihttp://www.yso.fi/onto/yso/p13542
jyx.subject.urihttp://www.yso.fi/onto/yso/p4230
jyx.subject.urihttp://www.yso.fi/onto/yso/p10590
jyx.subject.urihttp://www.yso.fi/onto/yso/p7139
jyx.subject.urihttp://www.yso.fi/onto/yso/p10591
jyx.subject.urihttp://www.yso.fi/onto/yso/p16959
jyx.subject.urihttp://www.yso.fi/onto/yso/p5522
jyx.subject.urihttp://www.yso.fi/onto/yso/p7990
jyx.subject.urihttp://www.yso.fi/onto/yso/p25337
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1145/3450269
dc.type.okmA1


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