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dc.contributor.authorKarimov, Ayaz
dc.contributor.authorSaarela, Mirka
dc.contributor.authorKärkkäinen, Tommi
dc.contributor.editorFeng, Mingyu
dc.contributor.editorKäser, Tanja
dc.contributor.editorTalukdar, Partha
dc.date.accessioned2024-02-28T12:45:07Z
dc.date.available2024-02-28T12:45:07Z
dc.date.issued2023
dc.identifier.citationKarimov, A., Saarela, M., & Kärkkäinen, T. (2023). Clustering to define interview participants for analyzing student feedback : a case of Legends of Learning. In M. Feng, T. Käser, & P. Talukdar (Eds.), <i>Proceedings of the 16th International Conference on Educational Data Mining</i> (pp. 234-243). <a href="https://doi.org/10.5281/zenodo.8115666" target="_blank">https://doi.org/10.5281/zenodo.8115666</a>
dc.identifier.otherCONVID_202894620
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/93739
dc.description.abstractWithin the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played educational games within a week on the educational games platform, Legends of Learning and after a week, we asked them to fulfill the feedback survey about their feelings on the use of this platform. To analyze the collected data from students, firstly, we prepared clusters and selected one prototype student closest to the centroid of each cluster to interview. Interviews were held to explain the clusters more and due to time and resource limitations, we were unable to interview all (N=60) students, thus only the most representative students were interviewed. In addition to the students, we conducted an interview with the teacher as well to get her detailed feedback and observations on the usage of educational games. We also asked students to take an exam before and after the research to see the impact of games on their grades. Our results depict that though educational games can increase students' motivation, they may negatively impact some students' grades. And even though playing games made students feel interested and fun, they would not like to play them on a daily basis. Hence, using educational games for a certain duration such as subject revision weeks may positively influence students' grades and motivation.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.relation.ispartofProceedings of the 16th International Conference on Educational Data Mining
dc.rightsCC BY-NC-ND 4.0
dc.subject.otherclustering
dc.subject.othereducational games
dc.subject.othereducational technology
dc.subject.otherserious game analytics
dc.subject.otherlegends of learning
dc.titleClustering to define interview participants for analyzing student feedback : a case of Legends of Learning
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-202402282210
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineHuman and Machine based Intelligence in Learningfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineTietotekniikkafi
dc.contributor.oppiaineResurssiviisausyhteisöfi
dc.contributor.oppiaineTekniikkafi
dc.contributor.oppiaineKoulutusteknologia ja kognitiotiedefi
dc.contributor.oppiaineHuman and Machine based Intelligence in Learningen
dc.contributor.oppiaineSchool of Wellbeingen
dc.contributor.oppiaineMathematical Information Technologyen
dc.contributor.oppiaineSchool of Resource Wisdomen
dc.contributor.oppiaineEngineeringen
dc.contributor.oppiaineLearning and Cognitive Sciencesen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.relation.isbn978-1-7336736-4-8
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.format.pagerange234-243
dc.type.versionpublishedVersion
dc.rights.copyright© 2023 Copyright is held by the author(s).
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational Conference on Educational Data Mining
dc.relation.grantnumber356314
dc.subject.ysokoululaiset
dc.subject.ysoopiskelijat
dc.subject.ysopalaute
dc.subject.ysopelaaminen
dc.subject.ysohyötypelit
dc.subject.ysooppimispelit
dc.subject.ysooppiminen
dc.subject.ysoopetusteknologia
dc.subject.ysomotivaatio
dc.subject.ysotiedonlouhinta
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p16485
jyx.subject.urihttp://www.yso.fi/onto/yso/p16486
jyx.subject.urihttp://www.yso.fi/onto/yso/p1236
jyx.subject.urihttp://www.yso.fi/onto/yso/p14483
jyx.subject.urihttp://www.yso.fi/onto/yso/p29628
jyx.subject.urihttp://www.yso.fi/onto/yso/p23092
jyx.subject.urihttp://www.yso.fi/onto/yso/p2945
jyx.subject.urihttp://www.yso.fi/onto/yso/p4418
jyx.subject.urihttp://www.yso.fi/onto/yso/p4734
jyx.subject.urihttp://www.yso.fi/onto/yso/p5520
dc.rights.urlhttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.relation.doi10.5281/zenodo.8115666
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramAcademy Research Fellow, AoFen
jyx.fundingprogramAkatemiatutkija, SAfi
dc.type.okmA4


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