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dc.contributor.authorStangl, Brigitte
dc.contributor.authorKastner, Margit
dc.contributor.authorPark, Sangwon
dc.contributor.authorUkpabi, Dandison
dc.date.accessioned2023-11-23T12:39:53Z
dc.date.available2023-11-23T12:39:53Z
dc.date.issued2023
dc.identifier.citationStangl, B., Kastner, M., Park, S., & Ukpabi, D. (2023). Internet addiction continuum and its moderating effect on augmented reality application experiences : digital natives versus older users. <i>Journal of Travel and Tourism Marketing</i>, <i>40</i>(1), 1-17. <a href="https://doi.org/10.1080/10548408.2023.2199776" target="_blank">https://doi.org/10.1080/10548408.2023.2199776</a>
dc.identifier.otherCONVID_182940733
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/92062
dc.description.abstractProblematic online usage (POU) and Internet addiction (IA) lack a refined classification. Using 796 questionnaires, this study is the first to reveal a continuum ranging from Casual users (i.e. older users) to Addicts (i.e. digital natives) acknowledging five different severity levels of POU to IA. Depending on where users are located within the addiction continuum, usability of augmented reality (AR) applications has different effects. Most interestingly, the experience of Casual users is triggered by enjoyment, whilst enjoyment exerts a negative effect on the emotional and action experiences of Addicts-in-denial. The study provides actionable implications for IA, POU, and AR behaviour.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherRoutledge
dc.relation.ispartofseriesJournal of Travel and Tourism Marketing
dc.rightsIn Copyright
dc.subject.otheraugmented reality
dc.subject.otherexperience design
dc.subject.otherinternet addiction
dc.subject.otherinternet addiction continuum
dc.subject.otheremotional perception
dc.subject.othermobile applications
dc.subject.otherdigital natives
dc.subject.otherenjoyment
dc.subject.otherentertainment
dc.subject.otherbehavioural intention
dc.titleInternet addiction continuum and its moderating effect on augmented reality application experiences : digital natives versus older users
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202311238078
dc.contributor.laitosKauppakorkeakoulufi
dc.contributor.laitosSchool of Business and Economicsen
dc.contributor.oppiaineResurssiviisausyhteisöfi
dc.contributor.oppiaineSchool of Resource Wisdomen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange1-17
dc.relation.issn1054-8408
dc.relation.numberinseries1
dc.relation.volume40
dc.type.versionacceptedVersion
dc.rights.copyright© 2023 Taylor & Francis
dc.rights.accesslevelopenAccessfi
dc.subject.ysoviihde
dc.subject.ysomobiilisovellukset
dc.subject.ysolisätty todellisuus
dc.subject.ysodiginatiivit
dc.subject.ysonettiriippuvuus
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p5
jyx.subject.urihttp://www.yso.fi/onto/yso/p27414
jyx.subject.urihttp://www.yso.fi/onto/yso/p25016
jyx.subject.urihttp://www.yso.fi/onto/yso/p27098
jyx.subject.urihttp://www.yso.fi/onto/yso/p25639
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1080/10548408.2023.2199776
dc.type.okmA1


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