How to get things done in social virtual reality : A study of team cohesion in social virtual reality–enabled teams
Torro, O., Holopainen, J., Jalo, H., Pirkkalainen, H., & Lähtevänoja, A. (2022). How to get things done in social virtual reality : A study of team cohesion in social virtual reality–enabled teams. In T. X. Bui (Ed.), Proceedings of the 55th Annual Hawaii International Conference on System Sciences (HICSS 2022) (pp. 470-479). University of Hawaii at Manoa. Proceedings of the Annual Hawaii International Conference on System Sciences. http://hdl.handle.net/10125/79387
Editors
Date
2022Copyright
© Authors, 2022
Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance of virtual teams. This paper documents how SVR affects the formation of team cohesion (i.e., task cohesion and social cohesion), which is a critical success factor for team performance. To address this gap in the research, we conducted a qualitative study by interviewing 20 members from virtual teams assigned to perform a challenging collaborative task in SVR. As a contribution, our study identifies five primary affordances and 11 sub-affordances for team cohesion in SVR. We also found that team cohesion actualization was limited in the use of SVR environments of our study. However, we conclude that hindrances to team cohesion formation in SVR can be mitigated by focusing on the further development of material properties of SVR.
Publisher
University of Hawaii at ManoaParent publication ISBN
978-0-9981331-5-7Conference
Hawaii International Conference on System SciencesIs part of publication
Proceedings of the 55th Annual Hawaii International Conference on System Sciences (HICSS 2022)ISSN Search the Publication Forum
1530-1605Keywords
Original source
http://hdl.handle.net/10125/79387Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/183058915
Metadata
Show full item recordCollections
Additional information about funding
This research was co-funded by ECIU University project (612521-EPP-1-2019-1-NL-EPPKA2-EUR-UNIV), European Universities funding.License
Related items
Showing items with similar title or keywords.
-
Design Principles for Virtual Reality Applications Used in Collaborative Service Encounters
Pöyry, Essi; Holopainen, Jani; Parvinen, Petri; Mattila, Osmo; Tuunanen, Tuure (SAGE Publications, 2024)Immersive technologies like virtual reality (VR) provide new opportunities to augment service encounters by supporting customer–service agent collaboration and problem-solving. Guided by the value cocreation and service ... -
Immersive Virtual Reality Education Application : Four Development Iterations along Design Science Research Methodology
Holopainen, Jani; Lähtevänoja, Antti; Tuunanen, Tuure (University of Hawaii at Manoa, 2022)This study introduces a research and development process of an immersive Virtual Reality (VR) education application. Altogether four application development iterations are showcased along the Design Science Research ... -
Sociability in Virtual Reality : Evaluations of Three Iterative Application Versions along a Design Science Research Process
Holopainen, Jani; Mattila, Osmo; Parvinen, Petri; Pöyry, Essi; Tuunanen, Tuure (Association for Computing Machinery (ACM), 2021)This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability ... -
Why People Engage in Supplemental Work : The Role of Technology, Response Expectations, and Communication Persistence
Zoonen, Ward; Sivunen, Anu; Treem, Jeffrey W. (Wiley, 2021)Supported by various collaboration technologies that allow communication from any place or time, employees increasingly engage in technology-assisted supplemental work (TASW). Challenges associated with managing work and ... -
Virtual reality acceptance and commitment therapy intervention for social and public speaking anxiety : A randomized controlled trial
Gorinelli, Simone; Gallego, Ana; Lappalainen, Päivi; Lappalainen, Raimo (Elsevier BV, 2023)Virtual reality (VR) offers new and flexible ways to provide psychological interventions. The aim of this study was to develop and investigate the effectiveness of a VR intervention based on acceptance and commitment therapy ...