dc.contributor.author | Tissari, Heli | |
dc.contributor.author | Koskela, Oskari | |
dc.contributor.author | Tuuri, Kai | |
dc.contributor.author | Vahlo, Jukka | |
dc.contributor.editor | Kristiansen, Gitte | |
dc.contributor.editor | Franco, Karlien | |
dc.contributor.editor | De Pascale, Stefano | |
dc.contributor.editor | Rosseel, Laura | |
dc.contributor.editor | Zhang, Weiwei | |
dc.date.accessioned | 2022-12-12T07:12:46Z | |
dc.date.available | 2022-12-12T07:12:46Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | Tissari, H., Koskela, O., Tuuri, K., & Vahlo, J. (2021). Digital Games as a Source of English Vocabulary for Finnish Writers. In G. Kristiansen, K. Franco, S. De Pascale, L. Rosseel, & W. Zhang (Eds.), <i>Cognitive Sociolinguistics Revisited</i> (pp. 69-80). Mouton De Gruyter. Applications of Cognitive Linguistics, 48. <a href="https://doi.org/10.1515/9783110733945-006" target="_blank">https://doi.org/10.1515/9783110733945-006</a> | |
dc.identifier.other | CONVID_102435457 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/84271 | |
dc.description.abstract | The material for this paper comes from Finnish people who wrote about their experiences of the music of digital games. We collected 184 texts, all but one written in Finnish. There is relatively little code-switching into English at the clause level, but the vocabulary of the texts is influenced by English on a continuum from clearly English words such as comfy to established loanwords such as uniikki (‘unique’). We will consider how the influence of the English language used both in the games and in discussions about them characterizes the vocabulary of these texts and how the English language enables the authors to enter the game world. | en |
dc.format.extent | 635 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Mouton De Gruyter | |
dc.relation.ispartof | Cognitive Sociolinguistics Revisited | |
dc.relation.ispartofseries | Applications of Cognitive Linguistics | |
dc.rights | In Copyright | |
dc.title | Digital Games as a Source of English Vocabulary for Finnish Writers | |
dc.type | bookPart | |
dc.identifier.urn | URN:NBN:fi:jyu-202212125529 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.contributor.oppiaine | Musiikkitiede | fi |
dc.contributor.oppiaine | Musicology | en |
dc.type.uri | http://purl.org/eprint/type/BookItem | |
dc.relation.isbn | 978-3-11-073851-3 | |
dc.type.coar | http://purl.org/coar/resource_type/c_3248 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 69-80 | |
dc.relation.issn | 1861-4078 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2021 Walter de Gruyter GmbH, Berlin/Munich/Boston | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.grantnumber | | |
dc.subject.yso | englannin kieli | |
dc.subject.yso | suomen kieli | |
dc.subject.yso | lainasanat | |
dc.subject.yso | videopelit | |
dc.subject.yso | kirjallinen ilmaisu | |
dc.subject.yso | digitaaliset pelit | |
dc.subject.yso | koodinvaihto | |
dc.subject.yso | sanavarasto | |
dc.subject.yso | pelikulttuuri | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2573 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p8856 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p6721 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17281 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p12741 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22353 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p11300 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p21233 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p25376 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |
dc.relation.doi | 10.1515/9783110733945-006 | |
dc.relation.funder | Kone Foundation | en |
dc.relation.funder | Koneen Säätiö | fi |
dc.type.okm | A3 | |