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dc.contributor.authorHoughton, Tony
dc.contributor.authorLavicza, Zsolt
dc.contributor.authorDiego-Mantecón, Jose-Manuel
dc.contributor.authorFenyvesi, Kristof
dc.contributor.authorWeinhandl, Robert
dc.contributor.authorRahmadi, Imam Fitri
dc.date.accessioned2022-04-04T12:06:25Z
dc.date.available2022-04-04T12:06:25Z
dc.date.issued2022
dc.identifier.citationHoughton, T., Lavicza, Z., Diego-Mantecón, J.-M., Fenyvesi, K., Weinhandl, R., & Rahmadi, I. F. (2022). Hothousing : Utilising industry collaborative problem solving practices for STEAM in schools. <i>Journal of Technology and Science Education</i>, <i>12</i>(1), 274-289. <a href="https://doi.org/10.3926/jotse.1324" target="_blank">https://doi.org/10.3926/jotse.1324</a>
dc.identifier.otherCONVID_117558489
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/80477
dc.description.abstractCollaborative problem solving (CPS) has been widely used in both industry and in schools over at least the last twenty years. The Industry Hothousing variant of CPS in its adult format is an intensive, time-constrained workshop based process designed to build mutual trust between customers and industry experts in order to synergically develop creative solutions together. Its potential use in schools raises two important questions: Firstly, what degree of structure and support is required to unleash student creativity and enhance learning - as in industry or does the student need more structured methods including explicitly being taught collaborative problem solving skills? Secondly, is CPS an enrichment activity taking up additional teacher time or is it potentially cross-curricular and thus of wider benefit to teachers and students? The Hothousing CPS process for students is based on an intensive series of workshops based on trust including face-to-face and on-line collaboration supported by a facilitator. It is student-driven and addresses an open-ended challenge such as “ "How do I get my friends to LOVE STEAM?" or “Design the optimal solution to the city’s traffic problem.” or "How do I raise my friends’ interest toward learning?". Three case studies are introduced. From these it was found that student-led intensive collaboration within a trusted framework drives creativity, and is a good opportunity to experience real life challenges. Positive benefits to students and teachers are technology skills development, personal learning and thinking skills (PLTS) and enhanced perception of self and STEAM, and this benefit is cross curricular providing qualitative and efficiency gains.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherOmnia Publisher SL
dc.relation.ispartofseriesJournal of Technology and Science Education
dc.rightsCC BY-NC 4.0
dc.subject.othercollaborative problem solving
dc.subject.othercreativity
dc.subject.otherhothousing
dc.subject.otherSTEAM
dc.titleHothousing : Utilising industry collaborative problem solving practices for STEAM in schools
dc.typeresearch article
dc.identifier.urnURN:NBN:fi:jyu-202204042156
dc.contributor.laitosKoulutuksen tutkimuslaitosfi
dc.contributor.laitosFinnish Institute for Educational Researchen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange274-289
dc.relation.issn2014-5349
dc.relation.numberinseries1
dc.relation.volume12
dc.type.versionpublishedVersion
dc.rights.copyright© 2022 the Authors
dc.rights.accesslevelopenAccessfi
dc.type.publicationarticle
dc.relation.grantnumber2020-1-ES01-KA201-082102
dc.subject.ysooppiminen
dc.subject.ysoongelmalähtöinen oppiminen
dc.subject.ysomotivointi
dc.subject.ysotyöpajat
dc.subject.ysoopetus
dc.subject.ysovuorovaikutus
dc.subject.ysoluottamus
dc.subject.ysoideointi
dc.subject.ysoyhteistyö
dc.subject.ysokehittäminen
dc.subject.ysoyhteisöllisyys
dc.subject.ysoongelmanratkaisu
dc.subject.ysoosaamisen kehittäminen
dc.subject.ysoluovuus
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p2945
jyx.subject.urihttp://www.yso.fi/onto/yso/p5918
jyx.subject.urihttp://www.yso.fi/onto/yso/p4736
jyx.subject.urihttp://www.yso.fi/onto/yso/p19245
jyx.subject.urihttp://www.yso.fi/onto/yso/p2630
jyx.subject.urihttp://www.yso.fi/onto/yso/p10591
jyx.subject.urihttp://www.yso.fi/onto/yso/p1725
jyx.subject.urihttp://www.yso.fi/onto/yso/p14566
jyx.subject.urihttp://www.yso.fi/onto/yso/p6334
jyx.subject.urihttp://www.yso.fi/onto/yso/p4230
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dc.rights.urlhttps://creativecommons.org/licenses/by-nc/4.0/
dc.relation.doi10.3926/jotse.1324
dc.relation.funderEuropean Commissionen
dc.relation.funderEuroopan komissiofi
jyx.fundingprogramStrategic partnerships, E+en
jyx.fundingprogramStrategiset kumppanuushankkeet, E+fi
jyx.fundinginformationThis study has received support from the Erasmus+ Programme of the European Union [2020-1-ES01-KA201-082102 (STEAM Education for Teaching Professionalism) Key Action 2]. The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
dc.type.okmA1


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