Exploring Gameful Motivation of Autonomous Learners
Vahlo, J., Tuuri, K., & Välisalo, T. (2022). Exploring Gameful Motivation of Autonomous Learners. Frontiers in Psychology, 13, Article 825840. https://doi.org/10.3389/fpsyg.2022.825840
Julkaistu sarjassa
Frontiers in PsychologyPäivämäärä
2022Oppiaine
MusiikkitiedeNykykulttuurin tutkimusHyvinvoinnin tutkimuksen yhteisöMusicologyContemporary CultureSchool of WellbeingTekijänoikeudet
© 2022 Vahlo, Tuuri and Välisalo.
In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact. The survey included an explorative Motives for Autonomous Learning (MAL) inventory. Exploratory factor analysis suggested that the MAL inventory consisted of six dimensions out of which four were consistent with factors that earlier research has associated with motives to engage with video games. Of the identified factors, the dimension that most clearly described autonomous and playful predispositions was found to be a main precedent for both experienced gamefulness of the learning experience and positive learning outcomes. In all, the results of this study demonstrated that playfulness and autonomy were both prominent and significant factors across the whole learning process.
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Julkaisija
Frontiers Media SAISSN Hae Julkaisufoorumista
1664-1078Asiasanat
playfulness games autonomous learner online learning motives motivation engagement self-determination omatoimisuus opiskelijat avoimet verkkokurssit pelillistäminen osallistuminen motivaatio verkkokurssit opiskelumotivaatio oppiminen oppimistulokset pelit vaikutukset pelaaminen tekoäly verkko-oppiminen
Alkuperäislähde
https://www.frontiersin.org/articles/10.3389/fpsyg.2022.825840/fullJulkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/104424770
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Muut, Business FinlandLisätietoja rahoituksesta
This work is funded by Business Finland, the government organization for innovation funding (9214/31/2019).Lisenssi
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