Linkages Between Gameplay Preferences and Fondness for Game Music
Vahlo, J., Koskela, O., Tuuri, K., & Tissari, H. (2021). Linkages Between Gameplay Preferences and Fondness for Game Music. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing – ICEC 2021 : 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings (pp. 304-318). Springer. Lecture Notes in Computer Science, 13056. https://doi.org/10.1007/978-3-030-89394-1_23
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Lecture Notes in Computer ScienceEditors
Date
2021Copyright
© IFIP International Federation for Information Processing 2021
In this paper we explore connections between players’ preferences in gameplay and their desire to listen to game music. Music always takes place in cultural contexts and the activity of music listening is likewise entangled with versatile cultural practices. This is arguably evident in the case of game music since the primary context of encountering it is the active and participatory experience of gameplay. By analyzing survey data (N = 403) collected from the UK, we investigate how contextual preferences in gameplay activities predict fondness for game music. It was found that player preference for Aggression and Exploration are two precedents for liking game music. These findings indicate that a better understanding of the extra-musical qualities of game music is crucial for making sense of its overall attractiveness and meaningfulness.
Publisher
SpringerParent publication ISBN
978-3-030-89393-4Conference
International Conference on Entertainment ComputingIs part of publication
Entertainment Computing – ICEC 2021 : 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, ProceedingsISSN Search the Publication Forum
0302-9743Keywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/101842494