Introduction
Related items
Showing items with similar title or keywords.
-
Exploring music induced anxiety in virtual reality games : a literature review
Salmirinne, Santeri (2022)Pelimusiikin tutkimuksen kasvavalla kentällä, kuten musiikkitieteissä negatiivisten tunteiden tutkimusta on pitkään ylenkatsottu siitäkin huolimatta, että näillä negatiiviseksi miellettävillä tunteilla on suurikin rooli ... -
Independent games : what they are and are they different
Kemppainen, Jaakko (2008) -
Ludology, Narratology and Philosophical Hermeneutics
Arjoranta, Jonne; Karhulahti, Veli-Matti (Digital Games Research Association, 2014)In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas ... -
Guest Editors Introduction: Untitled : Emerging Cultural Forms in the Digital Age
Blythe, Mark; Light, Ann; O'Neill, Shaleph (University of Jyväskylä, Agora Center, 2005) -
Synthesis of Environmental Impact Assessment to support planning of ecological compensation and decision-making: an introduction to research project
Mäkeläinen, Sanna; Lehikoinen, Aleksi (Open Science Centre, University of Jyväskylä, 2018)Habitat changes are the key drivers of global biodiversity loss. However, land-use decisions that extensively affect the abundance and distribution of species are made at local scale. Environmental Impact Assessment (EIA) ...