dc.contributor.author | Kemell, Kai-Kristian | |
dc.contributor.author | Risku, Juhani | |
dc.contributor.author | Evensen, Arthur | |
dc.contributor.author | Abrahamsson, Pekka | |
dc.contributor.author | Dahl, Aleksander Madsen | |
dc.contributor.author | Grytten, Lars Henrik | |
dc.contributor.author | Jedryszek, Agata | |
dc.contributor.author | Rostrup, Petter | |
dc.contributor.author | Nguyen-Duc, Anh | |
dc.date.accessioned | 2021-08-18T07:05:45Z | |
dc.date.available | 2021-08-18T07:05:45Z | |
dc.date.issued | 2018 | |
dc.identifier.citation | Kemell, K.-K., Risku, J., Evensen, A., Abrahamsson, P., Dahl, A. M., Grytten, L. H., Jedryszek, A., Rostrup, P., & Nguyen-Duc, A. (2018). Gamifying the Escape from the Engineering Method Prison. In <i>ICE/ITMC 2018 : IEEE International Conference on Engineering, Technology and Innovation</i>. IEEE. <a href="https://doi.org/10.1109/ICE.2018.8436340" target="_blank">https://doi.org/10.1109/ICE.2018.8436340</a> | |
dc.identifier.other | CONVID_28266685 | |
dc.identifier.other | TUTKAID_78857 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/77418 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | IEEE | |
dc.relation.ispartof | ICE/ITMC 2018 : IEEE International Conference on Engineering, Technology and Innovation | |
dc.rights | In Copyright | |
dc.subject.other | essence | |
dc.subject.other | game-based learning | |
dc.subject.other | SEMAT | |
dc.subject.other | serious game | |
dc.subject.other | software engineering methods | |
dc.subject.other | software engineering practices | |
dc.title | Gamifying the Escape from the Engineering Method Prison | |
dc.type | conferenceObject | |
dc.identifier.urn | URN:NBN:fi:jyu-202108184581 | |
dc.contributor.laitos | Informaatioteknologian tiedekunta | fi |
dc.contributor.laitos | Faculty of Information Technology | en |
dc.contributor.oppiaine | Tietojärjestelmätiede | fi |
dc.contributor.oppiaine | Information Systems Science | en |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | |
dc.relation.isbn | 978-1-5386-1469-3 | |
dc.type.coar | http://purl.org/coar/resource_type/c_5794 | |
dc.description.reviewstatus | peerReviewed | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2018 IEEE | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.conference | IEEE International Conference on Engineering, Technology and Innovation | |
dc.subject.yso | ohjelmistotuotanto | |
dc.subject.yso | projektinhallinta | |
dc.subject.yso | pelillistäminen | |
dc.subject.yso | hyötypelit | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17097 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p16273 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p27310 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29628 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |
dc.relation.doi | 10.1109/ICE.2018.8436340 | |
dc.type.okm | A4 | |