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dc.contributor.authorPöllänen, Sonja
dc.contributor.authorArjoranta, Jonne
dc.date.accessioned2021-06-18T05:41:43Z
dc.date.available2021-06-18T05:41:43Z
dc.date.issued2021
dc.identifier.citationPöllänen, S., & Arjoranta, J. (2021). ‘Whose were those feelings?’ : Affect and likenessing in Halat hisar live action role-playing game. <i>International Journal of Cultural Studies</i>, <i>24</i>(6), 899-916. <a href="https://doi.org/10.1177/13678779211023520" target="_blank">https://doi.org/10.1177/13678779211023520</a>
dc.identifier.otherCONVID_97877010
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/76664
dc.description.abstractHalat hisar was a live action role-playing game (larp) organized in Finland in 2016. Halat hisar’s ambition as a larp was to mirror the current situation in Palestine. In larps, participants take on different roles and improvise without the presence of an audience. Larps offer a place where emotions and affectivities are transmitted through the embodiment of characters. Larps offer forms of likenessing, which create new affective states for the players. We conclude that larps can be powerful tools for portraying political alternatives of actual events, and they can serve a role in raising awareness. Larps offer a productive context for studying subjectivities where the focus is on affective relationalities because larps place the participants in social positions where they take up roles that might be inaccessible to them in everyday life. Larps offer a window to visit other ‘world-lines’ – and other ways of living.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSAGE Publications
dc.relation.ispartofseriesInternational Journal of Cultural Studies
dc.rightsCC BY 4.0
dc.subject.otherlarppaus
dc.subject.otheraffect
dc.subject.otheraffective tonality
dc.subject.otherlarp (live action role-playing game)
dc.subject.otherlikeness
dc.subject.otherlikenessing
dc.subject.otherrole-playing
dc.title‘Whose were those feelings?’ : Affect and likenessing in Halat hisar live action role-playing game
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202106183861
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange899-916
dc.relation.issn1367-8779
dc.relation.numberinseries6
dc.relation.volume24
dc.type.versionpublishedVersion
dc.rights.copyright© The Author(s) 2021
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber312397
dc.subject.ysoliveroolipelit
dc.subject.ysoroolit
dc.subject.ysoaffektiivisuus
dc.subject.ysoroolipelit
dc.subject.ysovaikutukseen liittyvä rooli
dc.subject.ysososiaaliset suhteet
dc.subject.ysosubjektiivisuus
dc.subject.ysoyhteisöllisyys
dc.subject.ysosamanlaisuus
dc.subject.ysotoimintaan liittyvä rooli
dc.subject.ysotunteet
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p19001
jyx.subject.urihttp://www.yso.fi/onto/yso/p14418
jyx.subject.urihttp://www.yso.fi/onto/yso/p11268
jyx.subject.urihttp://www.yso.fi/onto/yso/p4295
jyx.subject.urihttp://www.yso.fi/onto/yso/p2833
jyx.subject.urihttp://www.yso.fi/onto/yso/p411
jyx.subject.urihttp://www.yso.fi/onto/yso/p4242
jyx.subject.urihttp://www.yso.fi/onto/yso/p5522
jyx.subject.urihttp://www.yso.fi/onto/yso/p20941
jyx.subject.urihttp://www.yso.fi/onto/yso/p418
jyx.subject.urihttp://www.yso.fi/onto/yso/p3485
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1177/13678779211023520
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
jyx.fundinginformationThe author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No. 694893). This research was supported by the Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312397).
dc.type.okmA1


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