‘Whose were those feelings?’ : Affect and likenessing in Halat hisar live action role-playing game
Pöllänen, S., & Arjoranta, J. (2021). ‘Whose were those feelings?’ : Affect and likenessing in Halat hisar live action role-playing game. International Journal of Cultural Studies, 24(6), 899-916. https://doi.org/10.1177/13678779211023520
Julkaistu sarjassa
International Journal of Cultural StudiesPäivämäärä
2021Tekijänoikeudet
© The Author(s) 2021
Halat hisar was a live action role-playing game (larp) organized in Finland in 2016. Halat hisar’s ambition as a larp was to mirror the current situation in Palestine. In larps, participants take on different roles and improvise without the presence of an audience. Larps offer a place where emotions and affectivities are transmitted through the embodiment of characters. Larps offer forms of likenessing, which create new affective states for the players. We conclude that larps can be powerful tools for portraying political alternatives of actual events, and they can serve a role in raising awareness. Larps offer a productive context for studying subjectivities where the focus is on affective relationalities because larps place the participants in social positions where they take up roles that might be inaccessible to them in everyday life. Larps offer a window to visit other ‘world-lines’ – and other ways of living.
Julkaisija
SAGE PublicationsISSN Hae Julkaisufoorumista
1367-8779Asiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/97877010
Metadata
Näytä kaikki kuvailutiedotKokoelmat
Rahoittaja(t)
Suomen AkatemiaRahoitusohjelmat(t)
Huippuyksikkörahoitus, SALisätietoja rahoituksesta
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No. 694893). This research was supported by the Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312397). ...Lisenssi
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