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dc.contributor.authorVahlo, Jukka
dc.contributor.authorKarhulahti, Veli-Matti
dc.date.accessioned2020-06-24T13:31:55Z
dc.date.available2020-06-24T13:31:55Z
dc.date.issued2020
dc.identifier.citationVahlo, J., & Karhulahti, V.-M. (2020). Challenge types in gaming validation of video game challenge inventory (CHA). <i>International Journal of Human-Computer Studies</i>, <i>143</i>, Article 102473. <a href="https://doi.org/10.1016/j.ijhcs.2020.102473" target="_blank">https://doi.org/10.1016/j.ijhcs.2020.102473</a>
dc.identifier.otherCONVID_35918234
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/70869
dc.description.abstractChallenge is a key motivation for videogame play. But what kind of challenge types videogames include, and which of them players prefer? This article answers the above questions by developing and validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for investigating players’ challenge preferences in videogames. Based on a comprehensive review of literature, we developed a 38-item version of CHA that was included in a social media user survey (N=813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types: Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with USA-based survey data (N=536). The second EFA suggested a four-factor structure very similar to the first EFA. A confirmatory factor analysis was executed after an item screening process with a 12-item version of CHA via UK-based survey data (N=1,463). The 12-CHA had an acceptable fit to the data, and the model passed construct, convergent, and discriminant validity tests. Finally, the usefulness of the validated 12-CHA is shown by connecting the discovered challenges and their preferences to known videogame play motivations and to habits of playing specific videogame genres.en
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherElsevier
dc.relation.ispartofseriesInternational Journal of Human-Computer Studies
dc.rightsCC BY-NC-ND 4.0
dc.subject.otherchallenge
dc.subject.othersurvey
dc.subject.otherexploratory factor analysis
dc.subject.otherconfirmatory factor analysis
dc.subject.otherscale validation
dc.subject.otherplayer preferences
dc.titleChallenge types in gaming validation of video game challenge inventory (CHA)
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202006245058
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn1071-5819
dc.relation.volume143
dc.type.versionpublishedVersion
dc.rights.copyright© 2020 the Author(s)
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber312397
dc.subject.ysovideopelit
dc.subject.ysopelaajat
dc.subject.ysopsykometriikka
dc.subject.ysohaasteet (ongelmat)
dc.subject.ysomotivaatio
dc.subject.ysopelitutkimus
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p14484
jyx.subject.urihttp://www.yso.fi/onto/yso/p6328
jyx.subject.urihttp://www.yso.fi/onto/yso/p6564
jyx.subject.urihttp://www.yso.fi/onto/yso/p4734
jyx.subject.urihttp://www.yso.fi/onto/yso/p21187
dc.rights.urlhttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.relation.doi10.1016/j.ijhcs.2020.102473
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
dc.type.okmA1


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