dc.contributor.author | Vahlo, Jukka | |
dc.contributor.author | Karhulahti, Veli-Matti | |
dc.date.accessioned | 2020-05-29T07:08:38Z | |
dc.date.available | 2020-05-29T07:08:38Z | |
dc.date.issued | 2020 | fi |
dc.identifier.citation | Vahlo, Jukka; Karhulahti, Veli-Matti (2020). Challenge types in gaming validation of video game challenge inventory (CHA). International Journal of Human-Computer Studies, 143, 102473. DOI: 10.1016/j.ijhcs.2020.102473 | |
dc.identifier.other | CONVID_35918234 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/69320 | |
dc.description.abstract | Challenge is a key motivation for videogame play. But what kind of challenge types videogames
include, and which of them players prefer? This article answers the above questions by developing and
validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for
investigating players’ challenge preferences in videogames. Based on a comprehensive review of
literature, we developed a 38-item version of CHA that was included in a social media user survey
(N=813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types:
Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with
USA-based survey data (N=536). The second EFA suggested a four-factor structure very similar to the
first EFA. A confirmatory factor analysis was executed after an item screening process with a 12-item
version of CHA via UK-based survey data (N=1,463). The 12-CHA had an acceptable fit to the data,
and the model passed construct, convergent, and discriminant validity tests. Finally, the usefulness of
the validated 12-CHA is shown by connecting the discovered challenges and their preferences to known
videogame play motivations and to habits of playing specific videogame genres. | fi |
dc.language.iso | eng | |
dc.publisher | Elsevier Ltd. | |
dc.relation.ispartofseries | International Journal of Human-Computer Studies | fi |
dc.rights | In Copyright | |
dc.subject.other | challenge | fi |
dc.subject.other | survey | fi |
dc.subject.other | exploratory | fi |
dc.subject.other | factor analysis | fi |
dc.subject.other | confirmatory factor analysis | fi |
dc.subject.other | scale validation | fi |
dc.subject.other | player preferences | fi |
dc.title | Challenge Types in Gaming : Validation of Videogame Challenge Inventory (CHA) | fi |
dc.type | journal article | |
dc.identifier.urn | URN:NBN:fi:jyu-202005293576 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.type.uri | http://purl.org/eprint/type/SubmittedJournalArticle | |
dc.description.reviewstatus | peerReviewed | |
dc.relation.issn | 1071-5819 | |
dc.type.version | submittedVersion | |
dc.rights.accesslevel | openAccess | |
dc.rights.url | https://rightsstatements.org/page/InC/1.0/ | |
dc.relation.doi | 10.1016/j.ijhcs.2020.102473 | |