Show simple item record

dc.contributor.authorVahlo, Jukka
dc.contributor.authorKarhulahti, Veli-Matti
dc.date.accessioned2020-05-29T07:08:38Z
dc.date.available2020-05-29T07:08:38Z
dc.date.issued2020fi
dc.identifier.citationVahlo, Jukka; Karhulahti, Veli-Matti (2020). Challenge types in gaming validation of video game challenge inventory (CHA). International Journal of Human-Computer Studies, 143, 102473. DOI: 10.1016/j.ijhcs.2020.102473
dc.identifier.otherCONVID_35918234
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/69320
dc.description.abstractChallenge is a key motivation for videogame play. But what kind of challenge types videogames include, and which of them players prefer? This article answers the above questions by developing and validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for investigating players’ challenge preferences in videogames. Based on a comprehensive review of literature, we developed a 38-item version of CHA that was included in a social media user survey (N=813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types: Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with USA-based survey data (N=536). The second EFA suggested a four-factor structure very similar to the first EFA. A confirmatory factor analysis was executed after an item screening process with a 12-item version of CHA via UK-based survey data (N=1,463). The 12-CHA had an acceptable fit to the data, and the model passed construct, convergent, and discriminant validity tests. Finally, the usefulness of the validated 12-CHA is shown by connecting the discovered challenges and their preferences to known videogame play motivations and to habits of playing specific videogame genres.fi
dc.language.isoeng
dc.publisherElsevier Ltd.
dc.relation.ispartofseriesInternational Journal of Human-Computer Studiesfi
dc.rightsIn Copyright
dc.subject.otherchallengefi
dc.subject.othersurveyfi
dc.subject.otherexploratoryfi
dc.subject.otherfactor analysisfi
dc.subject.otherconfirmatory factor analysisfi
dc.subject.otherscale validationfi
dc.subject.otherplayer preferencesfi
dc.titleChallenge Types in Gaming : Validation of Videogame Challenge Inventory (CHA)fi
dc.typejournal article
dc.identifier.urnURN:NBN:fi:jyu-202005293576
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.type.urihttp://purl.org/eprint/type/SubmittedJournalArticle
dc.description.reviewstatuspeerReviewed
dc.relation.issn1071-5819
dc.type.versionsubmittedVersion
dc.rights.accesslevelopenAccess
dc.rights.urlhttps://rightsstatements.org/page/InC/1.0/
dc.relation.doi10.1016/j.ijhcs.2020.102473


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

In Copyright
Except where otherwise noted, this item's license is described as In Copyright