Early Television Video Game Tournaments as Sports Spectacles
Kerttula, T. (2020). Early Television Video Game Tournaments as Sports Spectacles. In J. G. Reitman, C. G. Anderson, M. Deppe, & C. Steinkuehler (Eds.), Proceedings of the 2019 Esports Research Conference (ESC). Carnegie Mellon University; ETC Press. https://doi.org/10.1184/R1/12217766.v1
Authors
Date
2020Discipline
Nykykulttuurin tutkimusHyvinvoinnin tutkimuksen yhteisöContemporary CultureSchool of WellbeingCopyright
© 2020 ETC Press
This article looks at two televised video game tournaments from the 1980’s from the viewpoint of sports spectacle. Through the analysis of the television episodes and comparison to modern eSports-scene, the aim is to see, if there were similarities or differences between sports broadcasting and video game broadcasting at the time. The article suggests that because of visual choices made in sports broadcasting, the video game tournaments adapted this style coincidentally, which might have affected the style of eSports-broadcasting later.
Publisher
Carnegie Mellon University; ETC PressConference
Esports Research ConferenceIs part of publication
Proceedings of the 2019 Esports Research Conference (ESC)Keywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/35736612
Metadata
Show full item recordCollections
Additional information about funding
Suomen akatemia, Centre of Excellence in Game Studies (312395).License
Related items
Showing items with similar title or keywords.
-
The influence of pay-to-view television on professional cricket : professional cricket player perceptions
Adamson, James (2014)Professional cricket in England and Wales has undergone a significant period of transformation during the last 20 years. The aim of this study is to identify the role that pay-to-view television has played during this ... -
Urheilun digitalisaatio : E-urheilun yllättävä voittokulku
Mangeloja, Esa (Suomen urheiluhistoriallinen seura, 2020) -
Overwatch-e-urheilu ja sukupuolen ja kansallisuuden (uudelleen)muotoutumiset
Ruotsalainen, Maria (Suomen pelitutkimuksen seura, 2022)Lektio 23.8.2022 Jyväskylän yliopistossa -
Two Overwatch Player Profiles
Vahlo, Jukka; Karhulahti, Veli-Matti (Palgrave Macmillan, 2022)We pursue Overwatch player profiles via a statistical cluster analysis of survey data from the UK (N = 1089) and the USA (N = 417). The profiles are based on the players’ activity, challenge, and experiential preferences ... -
Pelaamisen harrastaminen ulottuu itse pelaamista syvemmälle
Kerttula, Tero (Suomen pelitutkimuksen seura, 2022)Lektio 22.1.2022 Jyväskylän yliopistossa